N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_crow.xml
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soh/assets/xml/N64_PAL_11/objects/object_crow.xml
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<Root>
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<File Name="object_crow" Segment="6">
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<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
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<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
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<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
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<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
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<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
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</File>
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</Root>
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