N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_bl.xml
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soh/assets/xml/N64_PAL_11/objects/object_bl.xml
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<Root>
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<File Name="object_bl" Segment="6">
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<!-- Biri Animations -->
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<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
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<Animation Name="gBiriClimbAnim" Offset="0x64"/>
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<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
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<!-- Biri DLists -->
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<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
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<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
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<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
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<!-- Biri Textures -->
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<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
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<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
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<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
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<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
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<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
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<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
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<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
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<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
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<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
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<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
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<!-- Biri Limbs and Skeleton -->
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<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
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<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
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<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
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<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
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<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
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</File>
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</Root>
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