N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/objects/object_anubice.xml
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soh/assets/xml/N64_PAL_11/objects/object_anubice.xml
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<Root>
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<File Name="object_anubice" Segment="6">
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<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
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<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
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<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
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<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
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<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
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<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
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<!-- The following are unused -->
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<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
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<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
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<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
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<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
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<!-- I think those might be for taking damage or something -->
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<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
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<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
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</File>
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</Root>
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