N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support * 1.1 Asset Fixes * Fixed issue where N64 builds were being flagged as MQ * Misc fixes * Updated LUS submodule * Fixed up logo strings * Updated readme and linux/mac scripts with new hash
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soh/assets/xml/N64_PAL_11/code/fbdemo_wipe1.xml
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soh/assets/xml/N64_PAL_11/code/fbdemo_wipe1.xml
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@@ -0,0 +1,10 @@
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<Root>
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<!-- ZAPD isn't finding sWipe1Vtx and sWipe1Tex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8620" RangeEnd="0x10EC30" Segment="0">
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<Array Name="sWipe1Vtx" Count="25" Offset="0xE8620">
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<Vtx/>
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</Array>
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<Texture Name="sWipe1Tex" Format="i4" Width="64" Height="64" Offset="0xE87B0"/>
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<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
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</File>
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</Root>
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