Initial pass on some logging that would be helpful for debugging crashes/problems (#1457)
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@@ -662,6 +662,7 @@ s32 Flags_GetSwitch(PlayState* play, s32 flag) {
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* Sets current scene switch flag.
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*/
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void Flags_SetSwitch(PlayState* play, s32 flag) {
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lusprintf(__FILE__, __LINE__, 2, "Switch Flag Set - %#x", flag);
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if (flag < 0x20) {
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play->actorCtx.flags.swch |= (1 << flag);
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} else {
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@@ -673,6 +674,7 @@ void Flags_SetSwitch(PlayState* play, s32 flag) {
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* Unsets current scene switch flag.
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*/
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void Flags_UnsetSwitch(PlayState* play, s32 flag) {
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lusprintf(__FILE__, __LINE__, 2, "Switch Flag Unset - %#x", flag);
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if (flag < 0x20) {
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play->actorCtx.flags.swch &= ~(1 << flag);
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} else {
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@@ -724,6 +726,7 @@ s32 Flags_GetTreasure(PlayState* play, s32 flag) {
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* Sets current scene chest flag.
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*/
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void Flags_SetTreasure(PlayState* play, s32 flag) {
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lusprintf(__FILE__, __LINE__, 2, "Treasure Flag Set - %#x", flag);
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play->actorCtx.flags.chest |= (1 << flag);
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}
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@@ -784,6 +787,7 @@ s32 Flags_GetCollectible(PlayState* play, s32 flag) {
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* Sets current scene collectible flag.
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*/
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void Flags_SetCollectible(PlayState* play, s32 flag) {
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lusprintf(__FILE__, __LINE__, 2, "Collectible Flag Set - %#x", flag);
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if (flag != 0) {
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if (flag < 0x20) {
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play->actorCtx.flags.collect |= (1 << flag);
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@@ -1576,6 +1576,7 @@ void Message_Decode(PlayState* play) {
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extern const char* msgStaticTbl[];
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void Message_OpenText(PlayState* play, u16 textId) {
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lusprintf(__FILE__, __LINE__, 2, "Display Text - textId: %#x", textId);
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static s16 messageStaticIndices[] = { 0, 1, 3, 2 };
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MessageContext* msgCtx = &play->msgCtx;
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Font* font = &msgCtx->font;
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@@ -1759,6 +1759,7 @@ u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) {
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* @return u8
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*/
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u8 Item_Give(PlayState* play, u8 item) {
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lusprintf(__FILE__, __LINE__, 2, "Item Give - item: %#x", item);
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static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
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s16 i;
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s16 slot;
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