Better ammo rendering (#3844)
* Better ammo rendering * Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c Co-authored-by: Archez <Archez@users.noreply.github.com> * Update z_kaleido_scope_PAL.c * Rename gBetterAmmoRendering to gEnhancements.BetterAmmoRendering --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
This commit is contained in:
@@ -1149,6 +1149,8 @@ void DrawEnhancementsMenu() {
|
||||
UIWidgets::Tooltip("Space between text characters (useful for HD font textures)");
|
||||
UIWidgets::PaddedEnhancementCheckbox("More info in file select", "gFileSelectMoreInfo", true, false);
|
||||
UIWidgets::Tooltip("Shows what items you have collected in the file select screen, like in N64 randomizer");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Better ammo rendering in pause menu", "gEnhancements.BetterAmmoRendering", true, false);
|
||||
UIWidgets::Tooltip("Ammo counts in the pause menu will work correctly regardless of the position of items in the inventory");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user