Better ammo rendering (#3844)

* Better ammo rendering

* Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c

Co-authored-by: Archez <Archez@users.noreply.github.com>

* Update z_kaleido_scope_PAL.c

* Rename gBetterAmmoRendering to gEnhancements.BetterAmmoRendering

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
This commit is contained in:
Pepe20129
2024-02-16 02:32:17 +01:00
committed by GitHub
parent c1365b3263
commit 7cdd33a01d
3 changed files with 30 additions and 7 deletions

View File

@@ -1149,6 +1149,8 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Space between text characters (useful for HD font textures)");
UIWidgets::PaddedEnhancementCheckbox("More info in file select", "gFileSelectMoreInfo", true, false);
UIWidgets::Tooltip("Shows what items you have collected in the file select screen, like in N64 randomizer");
UIWidgets::PaddedEnhancementCheckbox("Better ammo rendering in pause menu", "gEnhancements.BetterAmmoRendering", true, false);
UIWidgets::Tooltip("Ammo counts in the pause menu will work correctly regardless of the position of items in the inventory");
ImGui::EndMenu();
}