rando: fix bug where Mido blocks path to Deku Tree when Closed Forest off but Zelda's Letter not skipped (#5785)
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@@ -243,6 +243,11 @@ extern "C" void Randomizer_InitSaveFile() {
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Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
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Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_NABOORU_IN_SPIRIT_TEMPLE);
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_NABOORU_IN_SPIRIT_TEMPLE);
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if (Randomizer_GetSettingValue(RSK_FOREST) == RO_CLOSED_FOREST_OFF) {
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Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH);
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}
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// Go away Ruto (Water Temple first cutscene).
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// Go away Ruto (Water Temple first cutscene).
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gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch |= (1 << 0x10);
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gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch |= (1 << 0x10);
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