Flags stuff (#3014)
* Manual adjustments to flags * Script run to adjust flags
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@@ -398,11 +398,11 @@ void Map_InitData(PlayState* play, s16 room) {
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extendedMapIndex = 0x15;
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}
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} else if (play->sceneNum == SCENE_SPOT09) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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extendedMapIndex = 0x16;
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}
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} else if (play->sceneNum == SCENE_SPOT12) {
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if ((!gSaveContext.n64ddFlag && ((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) ||
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if ((!gSaveContext.n64ddFlag && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
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(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
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extendedMapIndex = 0x17;
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}
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