Flags stuff (#3014)
* Manual adjustments to flags * Script run to adjust flags
This commit is contained in:
@@ -340,13 +340,13 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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}
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break;
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case 19:
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gSaveContext.eventChkInf[6] |= 0x0020;
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Flags_SetEventChkInf(EVENTCHKINF_PLAYED_SONG_OF_STORMS_IN_WINDMILL);
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break;
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case 20:
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gSaveContext.eventChkInf[6] |= 0x0080;
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Flags_SetEventChkInf(EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO);
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break;
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case 21:
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gSaveContext.eventChkInf[6] |= 0x0200;
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Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
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break;
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case 22:
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D_801614B0.r = 255;
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@@ -624,8 +624,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.fw.set = 0;
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gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
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}
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if (!(gSaveContext.eventChkInf[4] & 0x20)) {
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gSaveContext.eventChkInf[4] |= 0x20;
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if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) {
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Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
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play->nextEntranceIndex = 0x00A0;
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play->sceneLoadFlag = 0x14;
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gSaveContext.cutsceneIndex = 0xFFF3;
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@@ -697,7 +697,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 3;
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break;
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case 18:
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gSaveContext.eventChkInf[4] |= 0x8000;
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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play->nextEntranceIndex = 0x0324;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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@@ -842,14 +842,14 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 17;
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break;
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case 46:
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gSaveContext.eventChkInf[4] |= 0x8000;
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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play->nextEntranceIndex = 0x0324;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 4;
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break;
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case 47:
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Item_Give(play, ITEM_SONG_NOCTURNE);
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gSaveContext.eventChkInf[5] |= 0x10;
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
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play->nextEntranceIndex = 0x00DB;
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play->sceneLoadFlag = 0x14;
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gSaveContext.cutsceneIndex = 0xFFF1;
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@@ -1077,8 +1077,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 3;
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break;
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case 95:
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if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) &&
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(gSaveContext.eventChkInf[4] & 0x400)) {
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if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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gSaveContext.cutsceneIndex = 0xFFF3;
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@@ -1111,7 +1111,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.cutsceneIndex = 0xFFF1;
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play->fadeTransition = 5;
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} else {
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gSaveContext.eventChkInf[12] |= 0x100;
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Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION);
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play->nextEntranceIndex = 0x0610;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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@@ -1233,8 +1233,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 2;
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break;
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case 113:
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if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) &&
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Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
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play->csCtx.frames = 0;
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gSaveContext.cutsceneTrigger = 1;
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@@ -1257,7 +1257,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.nextTransitionType = 2;
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break;
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case 116:
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if (gSaveContext.eventChkInf[12] & 0x100) {
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if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) {
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play->nextEntranceIndex = 0x0580;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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@@ -2152,39 +2152,39 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
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if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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const bool bShouldTowerRandoSkip =
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(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
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if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) {
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if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xAC);
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
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gSaveContext.entranceIndex = 0x0123;
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) &&
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(gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) &&
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!Flags_GetEventChkInf(0xAA)) {
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} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) &&
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!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xAA);
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Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) {
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} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xC1);
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
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Item_Give(play, ITEM_OCARINA_FAIRY);
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gSaveContext.entranceIndex = 0x011E;
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
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LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) &&
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LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xC4);
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Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
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gSaveContext.entranceIndex = 0x0053;
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gSaveContext.cutsceneIndex = 0xFFF8;
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}
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} else if ((!Flags_GetEventChkInf(0xC7) &&
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} else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
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gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO) ||
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(bShouldTowerRandoSkip &&
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gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) {
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Flags_SetEventChkInf(0xC7);
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Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
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gSaveContext.entranceIndex = 0x0517;
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// In rando, skip the cutscene for the tower falling down after the escape.
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if (gSaveContext.n64ddFlag) {
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