Flags stuff (#3014)
* Manual adjustments to flags * Script run to adjust flags
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -340,13 +340,13 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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}
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break;
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case 19:
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gSaveContext.eventChkInf[6] |= 0x0020;
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Flags_SetEventChkInf(EVENTCHKINF_PLAYED_SONG_OF_STORMS_IN_WINDMILL);
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break;
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case 20:
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gSaveContext.eventChkInf[6] |= 0x0080;
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Flags_SetEventChkInf(EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO);
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break;
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case 21:
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gSaveContext.eventChkInf[6] |= 0x0200;
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Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
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break;
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case 22:
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D_801614B0.r = 255;
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@@ -624,8 +624,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.fw.set = 0;
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gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
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}
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if (!(gSaveContext.eventChkInf[4] & 0x20)) {
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gSaveContext.eventChkInf[4] |= 0x20;
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if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) {
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Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
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play->nextEntranceIndex = 0x00A0;
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play->sceneLoadFlag = 0x14;
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gSaveContext.cutsceneIndex = 0xFFF3;
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@@ -697,7 +697,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 3;
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break;
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case 18:
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gSaveContext.eventChkInf[4] |= 0x8000;
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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play->nextEntranceIndex = 0x0324;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 2;
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@@ -842,14 +842,14 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 17;
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break;
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case 46:
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gSaveContext.eventChkInf[4] |= 0x8000;
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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play->nextEntranceIndex = 0x0324;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 4;
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break;
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case 47:
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Item_Give(play, ITEM_SONG_NOCTURNE);
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gSaveContext.eventChkInf[5] |= 0x10;
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
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play->nextEntranceIndex = 0x00DB;
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play->sceneLoadFlag = 0x14;
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gSaveContext.cutsceneIndex = 0xFFF1;
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@@ -1077,8 +1077,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 3;
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break;
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case 95:
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if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) &&
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(gSaveContext.eventChkInf[4] & 0x400)) {
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if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
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play->nextEntranceIndex = 0x0053;
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play->sceneLoadFlag = 0x14;
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gSaveContext.cutsceneIndex = 0xFFF3;
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@@ -1111,7 +1111,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.cutsceneIndex = 0xFFF1;
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play->fadeTransition = 5;
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} else {
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gSaveContext.eventChkInf[12] |= 0x100;
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Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION);
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play->nextEntranceIndex = 0x0610;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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@@ -1233,8 +1233,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->fadeTransition = 2;
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break;
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case 113:
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if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) &&
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Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
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Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
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play->csCtx.frames = 0;
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gSaveContext.cutsceneTrigger = 1;
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@@ -1257,7 +1257,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.nextTransitionType = 2;
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break;
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case 116:
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if (gSaveContext.eventChkInf[12] & 0x100) {
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if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) {
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play->nextEntranceIndex = 0x0580;
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play->sceneLoadFlag = 0x14;
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play->fadeTransition = 3;
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@@ -2152,39 +2152,39 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
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if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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const bool bShouldTowerRandoSkip =
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(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
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if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) {
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if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xAC);
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Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
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gSaveContext.entranceIndex = 0x0123;
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) &&
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(gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) &&
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!Flags_GetEventChkInf(0xAA)) {
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} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
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(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) &&
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!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xAA);
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Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) {
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} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xC1);
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Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
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Item_Give(play, ITEM_OCARINA_FAIRY);
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gSaveContext.entranceIndex = 0x011E;
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gSaveContext.cutsceneIndex = 0xFFF0;
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}
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} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
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LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) &&
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LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
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(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
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if (!gSaveContext.n64ddFlag) {
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Flags_SetEventChkInf(0xC4);
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Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
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gSaveContext.entranceIndex = 0x0053;
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gSaveContext.cutsceneIndex = 0xFFF8;
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}
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} else if ((!Flags_GetEventChkInf(0xC7) &&
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} else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
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gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO) ||
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(bShouldTowerRandoSkip &&
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gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) {
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Flags_SetEventChkInf(0xC7);
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Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
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gSaveContext.entranceIndex = 0x0517;
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// In rando, skip the cutscene for the tower falling down after the escape.
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if (gSaveContext.n64ddFlag) {
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@@ -47,7 +47,7 @@ void func_8006D0EC(PlayState* play, Player* player) {
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{ SCENE_SPOT20, 928, 0, -2280, 0, 2 },
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};
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if ((AREG(6) != 0) && (Flags_GetEventChkInf(0x18) || (DREG(1) != 0))) {
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if ((AREG(6) != 0) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0))) {
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player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, player->actor.world.pos.x,
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player->actor.world.pos.y, player->actor.world.pos.z, player->actor.shape.rot.x,
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player->actor.shape.rot.y, player->actor.shape.rot.z, 9, true);
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@@ -67,16 +67,16 @@ void func_8006D0EC(PlayState* play, Player* player) {
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horseActor =
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1, true);
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horseActor->room = -1;
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} else if ((gSaveContext.entranceIndex == 1230) && (gSaveContext.eventChkInf[1] & 0x100)) {
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} else if ((gSaveContext.entranceIndex == 1230) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) {
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Actor* horseActor =
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true);
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ASSERT(horseActor != NULL);
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} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
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(((Flags_GetEventChkInf(0x18) != 0) && (!gSaveContext.n64ddFlag ||
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(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!gSaveContext.n64ddFlag ||
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(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
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(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
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// "Set by existence of horse %d %d %d"
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osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(0x18),
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osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
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DREG(1));
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if (func_8006CFC0(gSaveContext.horseData.scene)) {
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@@ -94,11 +94,11 @@ void func_8006D0EC(PlayState* play, Player* player) {
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osSyncPrintf(VT_RST);
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func_8006D074(play);
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}
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} else if ((play->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(0x18) && (DREG(1) == 0)) {
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} else if ((play->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) {
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Actor* horseActor =
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true);
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ASSERT(horseActor != NULL);
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} else if (Flags_GetEventChkInf(0x18) || (DREG(1) != 0)) {
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} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) {
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for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
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HorseSpawn* horseSpawn = &horseSpawns[i];
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if (horseSpawn->scene == play->sceneNum) {
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@@ -113,7 +113,7 @@ void func_8006D0EC(PlayState* play, Player* player) {
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break;
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}
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}
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} else if (!Flags_GetEventChkInf(0x18)) {
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} else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) {
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if ((DREG(1) == 0) && (play->sceneNum == SCENE_SOUKO) && !IS_DAY) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, 1, true);
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}
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@@ -161,7 +161,7 @@ void func_8006D684(PlayState* play, Player* player) {
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func_8002DE74(play, player);
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gSaveContext.horseData.scene = play->sceneNum;
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} else if ((play->sceneNum == SCENE_SPOT20) && ((gSaveContext.eventInf[0] & 0xF) == 6) &&
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(Flags_GetEventChkInf(0x18) == 0) && (DREG(1) == 0)) {
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(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) == 0) && (DREG(1) == 0)) {
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player->rideActor =
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5, true);
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ASSERT(player->rideActor != NULL);
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@@ -252,7 +252,7 @@ void func_8006DC68(PlayState* play, Player* player) {
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gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) &&
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(gSaveContext.respawnFlag == 0)) ||
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((play->sceneNum == SCENE_SPOT20) && ((gSaveContext.eventInf[0] & 0xF) == 6) &&
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!Flags_GetEventChkInf(0x18) && (DREG(1) == 0))) {
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!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) {
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func_8006D684(play, player);
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} else {
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func_8006D0EC(play, player);
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@@ -2542,19 +2542,19 @@ void Environment_WarpSongLeave(PlayState* play) {
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switch (play->nextEntranceIndex) {
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case 0x147:
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Flags_SetEventChkInf(0xB9);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
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break;
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case 0x0102:
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Flags_SetEventChkInf(0xB1);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
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break;
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case 0x0123:
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Flags_SetEventChkInf(0xB8);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
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break;
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case 0x00E4:
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Flags_SetEventChkInf(0xB6);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
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break;
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case 0x0053:
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Flags_SetEventChkInf(0xA7);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
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break;
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case 0x00FC:
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break;
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@@ -398,11 +398,11 @@ void Map_InitData(PlayState* play, s16 room) {
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extendedMapIndex = 0x15;
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}
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} else if (play->sceneNum == SCENE_SPOT09) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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extendedMapIndex = 0x16;
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}
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} else if (play->sceneNum == SCENE_SPOT12) {
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if ((!gSaveContext.n64ddFlag && ((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) ||
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if ((!gSaveContext.n64ddFlag && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
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(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
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extendedMapIndex = 0x17;
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}
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@@ -1616,7 +1616,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
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textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
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} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
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textId = 0xB; // Traded Giant's Knife for Biggoron Sword
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} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xB4 && (gSaveContext.eventChkInf[9] & 0x40))) {
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} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
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textId = 0xB5; // Destroyed Gold Skulltula
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}
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// Ocarina Staff + Dialog
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@@ -1417,7 +1417,7 @@ void Inventory_SwapAgeEquipment(void) {
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// When becoming adult, remove swordless flag since we'll get master sword
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// Only in rando to keep swordless link bugs in vanilla
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if (gSaveContext.n64ddFlag) {
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gSaveContext.infTable[29] &= ~1;
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Flags_UnsetInfTable(INFTABLE_SWORDLESS);
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}
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gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
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@@ -1471,13 +1471,13 @@ void Inventory_SwapAgeEquipment(void) {
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// When becoming child, set swordless flag if player doesn't have kokiri sword
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// Only in rando to keep swordless link bugs in vanilla
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if (gSaveContext.n64ddFlag && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
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gSaveContext.infTable[29] |= 1;
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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}
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// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
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// Then set the child equips button items to item none to ensure kokiri sword is not equipped
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || gSaveContext.infTable[29] & 1)) {
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gSaveContext.infTable[29] |= 1;
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
|
||||
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
|
||||
}
|
||||
|
||||
@@ -1512,7 +1512,7 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
|
||||
gSaveContext.equips.equipment &= 0xFFF0;
|
||||
// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
|
||||
if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !(gSaveContext.infTable[29] & 1)) {
|
||||
if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
|
||||
gSaveContext.equips.equipment |= 0x0001;
|
||||
}
|
||||
} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
|
||||
@@ -1543,7 +1543,7 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
When becoming child, set swordless flag if player doesn't have kokiri sword
|
||||
Only in rando to keep swordless link bugs in vanilla*/
|
||||
if (1 << 0 & gSaveContext.inventory.equipment == 0) {
|
||||
gSaveContext.infTable[29] |= 1;
|
||||
Flags_SetInfTable(INFTABLE_SWORDLESS);
|
||||
}
|
||||
|
||||
//zero out items
|
||||
@@ -1558,7 +1558,7 @@ void Inventory_SwapAgeEquipment(void) {
|
||||
|
||||
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
|
||||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
||||
gSaveContext.infTable[29] |= 1;
|
||||
Flags_SetInfTable(INFTABLE_SWORDLESS);
|
||||
if (gSaveContext.childEquips.equipment == 0) {
|
||||
// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized
|
||||
gSaveContext.equips.equipment &= 0xFFF0;
|
||||
@@ -2155,8 +2155,8 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
||||
}
|
||||
|
||||
if (!(gSaveContext.itemGetInf[1] & 8)) {
|
||||
gSaveContext.itemGetInf[1] |= 8;
|
||||
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
|
||||
Flags_SetItemGetInf(ITEMGETINF_13);
|
||||
return Return_Item(item, MOD_NONE, ITEM_NONE);
|
||||
}
|
||||
|
||||
@@ -2168,8 +2168,8 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
||||
}
|
||||
|
||||
if (!(gSaveContext.itemGetInf[1] & 8)) {
|
||||
gSaveContext.itemGetInf[1] |= 8;
|
||||
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
|
||||
Flags_SetItemGetInf(ITEMGETINF_13);
|
||||
return Return_Item(item, MOD_NONE, ITEM_NONE);
|
||||
}
|
||||
|
||||
@@ -2245,8 +2245,8 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
func_80087708(play, 12, 5);
|
||||
}
|
||||
|
||||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||||
gSaveContext.infTable[25] |= 0x100;
|
||||
if (!Flags_GetInfTable(INFTABLE_198)) {
|
||||
Flags_SetInfTable(INFTABLE_198);
|
||||
return Return_Item(item, MOD_NONE, ITEM_NONE);
|
||||
}
|
||||
|
||||
@@ -2261,8 +2261,8 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
func_80087708(play, 24, 5);
|
||||
}
|
||||
|
||||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||||
gSaveContext.infTable[25] |= 0x100;
|
||||
if (!Flags_GetInfTable(INFTABLE_198)) {
|
||||
Flags_SetInfTable(INFTABLE_198);
|
||||
return Return_Item(item, MOD_NONE, ITEM_NONE);
|
||||
}
|
||||
|
||||
@@ -2321,7 +2321,7 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
return Return_Item(item, MOD_NONE, ITEM_NONE);
|
||||
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
|
||||
if ((item == ITEM_SAW) && CVarGetInteger("gDekuNutUpgradeFix", 0) == 0) {
|
||||
gSaveContext.itemGetInf[1] |= 0x8000;
|
||||
Flags_SetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE);
|
||||
}
|
||||
|
||||
if (item >= ITEM_POCKET_EGG) {
|
||||
@@ -2670,7 +2670,7 @@ u8 Item_CheckObtainability(u8 item) {
|
||||
} else if (item == ITEM_LONGSHOT) {
|
||||
return ITEM_NONE;
|
||||
} else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
|
||||
if (!(gSaveContext.itemGetInf[1] & 0x8)) {
|
||||
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
|
||||
return ITEM_NONE;
|
||||
} else {
|
||||
return ITEM_SEEDS;
|
||||
@@ -2685,8 +2685,8 @@ u8 Item_CheckObtainability(u8 item) {
|
||||
return ITEM_HEART;
|
||||
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
|
||||
// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
|
||||
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.infTable[25] & 0x100);
|
||||
if (!(gSaveContext.infTable[25] & 0x100)) {
|
||||
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", Flags_GetInfTable(INFTABLE_198));
|
||||
if (!Flags_GetInfTable(INFTABLE_198)) {
|
||||
return ITEM_NONE;
|
||||
} else {
|
||||
return item;
|
||||
|
||||
@@ -234,7 +234,7 @@ void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) {
|
||||
gSaveContext.entranceIndex == 0x0191 ||
|
||||
gSaveContext.entranceIndex == 0x0195) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
|
||||
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(0xAA)) {
|
||||
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagID = 0xAA;
|
||||
@@ -246,7 +246,7 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
|
||||
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC) && player != NULL &&
|
||||
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
|
||||
!Player_InBlockingCsMode(play, player)) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
@@ -433,7 +433,7 @@ void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) {
|
||||
if (gSaveContext.entranceIndex == 0x05E0) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
|
||||
|
||||
if (!Flags_GetEventChkInf(0xC1) && player != NULL && !Player_InBlockingCsMode(play, player)) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) {
|
||||
GiveItemEntryWithoutActor(play, getItemEntry);
|
||||
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
|
||||
player->pendingFlag.flagID = 0xC1;
|
||||
@@ -462,7 +462,7 @@ void Play_Init(GameState* thisx) {
|
||||
// entranceIndex 0x7A, Castle Courtyard - Day from crawlspace
|
||||
// entranceIndex 0x400, Zelda's Courtyard
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
|
||||
!(gSaveContext.eventChkInf[4] & 1) && !(gSaveContext.eventChkInf[5] & 0x200)) {
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
|
||||
if (gSaveContext.entranceIndex == 0x7A) {
|
||||
gSaveContext.entranceIndex = 0x400;
|
||||
}
|
||||
@@ -560,7 +560,7 @@ void Play_Init(GameState* thisx) {
|
||||
}
|
||||
} else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT04) && LINK_IS_ADULT &&
|
||||
gSaveContext.sceneSetupIndex < 4) {
|
||||
gSaveContext.sceneSetupIndex = (gSaveContext.eventChkInf[4] & 0x100) ? 3 : 2;
|
||||
gSaveContext.sceneSetupIndex = (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) ? 3 : 2;
|
||||
}
|
||||
|
||||
Play_SpawnScene(
|
||||
|
||||
@@ -2030,7 +2030,7 @@ void func_8009E0B8(PlayState* play) {
|
||||
spA3 = 255 - (u8)play->roomCtx.unk_74[0];
|
||||
} else if (gSaveContext.sceneSetupIndex == 6) {
|
||||
spA0 = play->roomCtx.unk_74[0] + 500;
|
||||
} else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (gSaveContext.eventChkInf[0] & 0x80)) {
|
||||
} else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) {
|
||||
spA0 = 2150;
|
||||
}
|
||||
|
||||
@@ -2058,7 +2058,7 @@ void func_8009E54C(PlayState* play) {
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !(gSaveContext.eventChkInf[6] & 0x200))) {
|
||||
if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER))) {
|
||||
play->roomCtx.unk_74[0] = 87;
|
||||
}
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@ void Sram_OpenSave() {
|
||||
}
|
||||
|
||||
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
|
||||
if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
|
||||
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
|
||||
i = gSaveContext.eventChkInf[4] & ~1;
|
||||
gSaveContext.eventChkInf[4] = i;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user