Flags stuff (#3014)

* Manual adjustments to flags

* Script run to adjust flags
This commit is contained in:
Garrett Cox
2023-06-20 10:54:02 -05:00
committed by GitHub
parent 83ebaa2fce
commit 7c5efb2785
142 changed files with 1324 additions and 1234 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -340,13 +340,13 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
}
break;
case 19:
gSaveContext.eventChkInf[6] |= 0x0020;
Flags_SetEventChkInf(EVENTCHKINF_PLAYED_SONG_OF_STORMS_IN_WINDMILL);
break;
case 20:
gSaveContext.eventChkInf[6] |= 0x0080;
Flags_SetEventChkInf(EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO);
break;
case 21:
gSaveContext.eventChkInf[6] |= 0x0200;
Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
break;
case 22:
D_801614B0.r = 255;
@@ -624,8 +624,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
}
if (!(gSaveContext.eventChkInf[4] & 0x20)) {
gSaveContext.eventChkInf[4] |= 0x20;
if (!Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL)) {
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
@@ -697,7 +697,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->fadeTransition = 3;
break;
case 18:
gSaveContext.eventChkInf[4] |= 0x8000;
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
play->nextEntranceIndex = 0x0324;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
@@ -842,14 +842,14 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->fadeTransition = 17;
break;
case 46:
gSaveContext.eventChkInf[4] |= 0x8000;
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
play->nextEntranceIndex = 0x0324;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 4;
break;
case 47:
Item_Give(play, ITEM_SONG_NOCTURNE);
gSaveContext.eventChkInf[5] |= 0x10;
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
play->nextEntranceIndex = 0x00DB;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
@@ -1077,8 +1077,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->fadeTransition = 3;
break;
case 95:
if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) &&
(gSaveContext.eventChkInf[4] & 0x400)) {
if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
@@ -1111,7 +1111,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 5;
} else {
gSaveContext.eventChkInf[12] |= 0x100;
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION);
play->nextEntranceIndex = 0x0610;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
@@ -1233,8 +1233,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->fadeTransition = 2;
break;
case 113:
if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) &&
Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) {
if (Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FOREST_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_WATER_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SHADOW_TRIAL) &&
Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_FIRE_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_LIGHT_TRIAL) && Flags_GetEventChkInf(EVENTCHKINF_COMPLETED_SPIRIT_TRIAL)) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.frames = 0;
gSaveContext.cutsceneTrigger = 1;
@@ -1257,7 +1257,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.nextTransitionType = 2;
break;
case 116:
if (gSaveContext.eventChkInf[12] & 0x100) {
if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) {
play->nextEntranceIndex = 0x0580;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
@@ -2152,39 +2152,39 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
const bool bShouldTowerRandoSkip =
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) {
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xAC);
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = 0x0123;
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) &&
(gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) &&
!Flags_GetEventChkInf(0xAA)) {
} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)) &&
!Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xAA);
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) {
} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xC1);
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.entranceIndex = 0x011E;
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xC4);
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = 0x0053;
gSaveContext.cutsceneIndex = 0xFFF8;
}
} else if ((!Flags_GetEventChkInf(0xC7) &&
} else if ((!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO) ||
(bShouldTowerRandoSkip &&
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) {
Flags_SetEventChkInf(0xC7);
Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
gSaveContext.entranceIndex = 0x0517;
// In rando, skip the cutscene for the tower falling down after the escape.
if (gSaveContext.n64ddFlag) {

View File

@@ -47,7 +47,7 @@ void func_8006D0EC(PlayState* play, Player* player) {
{ SCENE_SPOT20, 928, 0, -2280, 0, 2 },
};
if ((AREG(6) != 0) && (Flags_GetEventChkInf(0x18) || (DREG(1) != 0))) {
if ((AREG(6) != 0) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0))) {
player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, player->actor.world.pos.x,
player->actor.world.pos.y, player->actor.world.pos.z, player->actor.shape.rot.x,
player->actor.shape.rot.y, player->actor.shape.rot.z, 9, true);
@@ -67,16 +67,16 @@ void func_8006D0EC(PlayState* play, Player* player) {
horseActor =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1, true);
horseActor->room = -1;
} else if ((gSaveContext.entranceIndex == 1230) && (gSaveContext.eventChkInf[1] & 0x100)) {
} else if ((gSaveContext.entranceIndex == 1230) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) {
Actor* horseActor =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1, true);
ASSERT(horseActor != NULL);
} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
(((Flags_GetEventChkInf(0x18) != 0) && (!gSaveContext.n64ddFlag ||
(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!gSaveContext.n64ddFlag ||
(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
// "Set by existence of horse %d %d %d"
osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(0x18),
osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
DREG(1));
if (func_8006CFC0(gSaveContext.horseData.scene)) {
@@ -94,11 +94,11 @@ void func_8006D0EC(PlayState* play, Player* player) {
osSyncPrintf(VT_RST);
func_8006D074(play);
}
} else if ((play->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(0x18) && (DREG(1) == 0)) {
} else if ((play->sceneNum == SCENE_SPOT20) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) {
Actor* horseActor =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1, true);
ASSERT(horseActor != NULL);
} else if (Flags_GetEventChkInf(0x18) || (DREG(1) != 0)) {
} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) {
for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
HorseSpawn* horseSpawn = &horseSpawns[i];
if (horseSpawn->scene == play->sceneNum) {
@@ -113,7 +113,7 @@ void func_8006D0EC(PlayState* play, Player* player) {
break;
}
}
} else if (!Flags_GetEventChkInf(0x18)) {
} else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) {
if ((DREG(1) == 0) && (play->sceneNum == SCENE_SOUKO) && !IS_DAY) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, 1, true);
}
@@ -161,7 +161,7 @@ void func_8006D684(PlayState* play, Player* player) {
func_8002DE74(play, player);
gSaveContext.horseData.scene = play->sceneNum;
} else if ((play->sceneNum == SCENE_SPOT20) && ((gSaveContext.eventInf[0] & 0xF) == 6) &&
(Flags_GetEventChkInf(0x18) == 0) && (DREG(1) == 0)) {
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) == 0) && (DREG(1) == 0)) {
player->rideActor =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5, true);
ASSERT(player->rideActor != NULL);
@@ -252,7 +252,7 @@ void func_8006DC68(PlayState* play, Player* player) {
gSaveContext.entranceIndex == 0x0292 || gSaveContext.entranceIndex == 0x0476) &&
(gSaveContext.respawnFlag == 0)) ||
((play->sceneNum == SCENE_SPOT20) && ((gSaveContext.eventInf[0] & 0xF) == 6) &&
!Flags_GetEventChkInf(0x18) && (DREG(1) == 0))) {
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) {
func_8006D684(play, player);
} else {
func_8006D0EC(play, player);

View File

@@ -2542,19 +2542,19 @@ void Environment_WarpSongLeave(PlayState* play) {
switch (play->nextEntranceIndex) {
case 0x147:
Flags_SetEventChkInf(0xB9);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
break;
case 0x0102:
Flags_SetEventChkInf(0xB1);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
break;
case 0x0123:
Flags_SetEventChkInf(0xB8);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
break;
case 0x00E4:
Flags_SetEventChkInf(0xB6);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
break;
case 0x0053:
Flags_SetEventChkInf(0xA7);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
break;
case 0x00FC:
break;

View File

@@ -398,11 +398,11 @@ void Map_InitData(PlayState* play, s16 room) {
extendedMapIndex = 0x15;
}
} else if (play->sceneNum == SCENE_SPOT09) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
extendedMapIndex = 0x16;
}
} else if (play->sceneNum == SCENE_SPOT12) {
if ((!gSaveContext.n64ddFlag && ((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) ||
if ((!gSaveContext.n64ddFlag && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
(gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
extendedMapIndex = 0x17;
}

View File

@@ -1616,7 +1616,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xB4 && (gSaveContext.eventChkInf[9] & 0x40))) {
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
textId = 0xB5; // Destroyed Gold Skulltula
}
// Ocarina Staff + Dialog

View File

@@ -1417,7 +1417,7 @@ void Inventory_SwapAgeEquipment(void) {
// When becoming adult, remove swordless flag since we'll get master sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag) {
gSaveContext.infTable[29] &= ~1;
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
@@ -1471,13 +1471,13 @@ void Inventory_SwapAgeEquipment(void) {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (gSaveContext.n64ddFlag && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
gSaveContext.infTable[29] |= 1;
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
// Then set the child equips button items to item none to ensure kokiri sword is not equipped
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || gSaveContext.infTable[29] & 1)) {
gSaveContext.infTable[29] |= 1;
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
}
@@ -1512,7 +1512,7 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= 0xFFF0;
// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !(gSaveContext.infTable[29] & 1)) {
if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
gSaveContext.equips.equipment |= 0x0001;
}
} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
@@ -1543,7 +1543,7 @@ void Inventory_SwapAgeEquipment(void) {
When becoming child, set swordless flag if player doesn't have kokiri sword
Only in rando to keep swordless link bugs in vanilla*/
if (1 << 0 & gSaveContext.inventory.equipment == 0) {
gSaveContext.infTable[29] |= 1;
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
//zero out items
@@ -1558,7 +1558,7 @@ void Inventory_SwapAgeEquipment(void) {
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
gSaveContext.infTable[29] |= 1;
Flags_SetInfTable(INFTABLE_SWORDLESS);
if (gSaveContext.childEquips.equipment == 0) {
// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized
gSaveContext.equips.equipment &= 0xFFF0;
@@ -2155,8 +2155,8 @@ u8 Item_Give(PlayState* play, u8 item) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
}
if (!(gSaveContext.itemGetInf[1] & 8)) {
gSaveContext.itemGetInf[1] |= 8;
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
Flags_SetItemGetInf(ITEMGETINF_13);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
@@ -2168,8 +2168,8 @@ u8 Item_Give(PlayState* play, u8 item) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
}
if (!(gSaveContext.itemGetInf[1] & 8)) {
gSaveContext.itemGetInf[1] |= 8;
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
Flags_SetItemGetInf(ITEMGETINF_13);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
@@ -2245,8 +2245,8 @@ u8 Item_Give(PlayState* play, u8 item) {
func_80087708(play, 12, 5);
}
if (!(gSaveContext.infTable[25] & 0x100)) {
gSaveContext.infTable[25] |= 0x100;
if (!Flags_GetInfTable(INFTABLE_198)) {
Flags_SetInfTable(INFTABLE_198);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
@@ -2261,8 +2261,8 @@ u8 Item_Give(PlayState* play, u8 item) {
func_80087708(play, 24, 5);
}
if (!(gSaveContext.infTable[25] & 0x100)) {
gSaveContext.infTable[25] |= 0x100;
if (!Flags_GetInfTable(INFTABLE_198)) {
Flags_SetInfTable(INFTABLE_198);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
@@ -2321,7 +2321,7 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
if ((item == ITEM_SAW) && CVarGetInteger("gDekuNutUpgradeFix", 0) == 0) {
gSaveContext.itemGetInf[1] |= 0x8000;
Flags_SetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE);
}
if (item >= ITEM_POCKET_EGG) {
@@ -2670,7 +2670,7 @@ u8 Item_CheckObtainability(u8 item) {
} else if (item == ITEM_LONGSHOT) {
return ITEM_NONE;
} else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
if (!(gSaveContext.itemGetInf[1] & 0x8)) {
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
return ITEM_NONE;
} else {
return ITEM_SEEDS;
@@ -2685,8 +2685,8 @@ u8 Item_CheckObtainability(u8 item) {
return ITEM_HEART;
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.infTable[25] & 0x100);
if (!(gSaveContext.infTable[25] & 0x100)) {
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", Flags_GetInfTable(INFTABLE_198));
if (!Flags_GetInfTable(INFTABLE_198)) {
return ITEM_NONE;
} else {
return item;

View File

@@ -234,7 +234,7 @@ void GivePlayerRandoRewardNocturne(PlayState* play, RandomizerCheck check) {
gSaveContext.entranceIndex == 0x0191 ||
gSaveContext.entranceIndex == 0x0195) && LINK_IS_ADULT && CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST) &&
CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE) && CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER) && player != NULL &&
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(0xAA)) {
!Player_InBlockingCsMode(play, player) && !Flags_GetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW);
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagID = 0xAA;
@@ -246,7 +246,7 @@ void GivePlayerRandoRewardRequiem(PlayState* play, RandomizerCheck check) {
Player* player = GET_PLAYER(play);
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC) && player != NULL &&
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT) && player != NULL &&
!Player_InBlockingCsMode(play, player)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME);
GiveItemEntryWithoutActor(play, getItemEntry);
@@ -433,7 +433,7 @@ void GivePlayerRandoRewardSariaGift(PlayState* play, RandomizerCheck check) {
if (gSaveContext.entranceIndex == 0x05E0) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_ZELDAS_LULLABY);
if (!Flags_GetEventChkInf(0xC1) && player != NULL && !Player_InBlockingCsMode(play, player)) {
if (!Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE) && player != NULL && !Player_InBlockingCsMode(play, player)) {
GiveItemEntryWithoutActor(play, getItemEntry);
player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
player->pendingFlag.flagID = 0xC1;
@@ -462,7 +462,7 @@ void Play_Init(GameState* thisx) {
// entranceIndex 0x7A, Castle Courtyard - Day from crawlspace
// entranceIndex 0x400, Zelda's Courtyard
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_CHILD_STEALTH) &&
!(gSaveContext.eventChkInf[4] & 1) && !(gSaveContext.eventChkInf[5] & 0x200)) {
!Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY)) {
if (gSaveContext.entranceIndex == 0x7A) {
gSaveContext.entranceIndex = 0x400;
}
@@ -560,7 +560,7 @@ void Play_Init(GameState* thisx) {
}
} else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT04) && LINK_IS_ADULT &&
gSaveContext.sceneSetupIndex < 4) {
gSaveContext.sceneSetupIndex = (gSaveContext.eventChkInf[4] & 0x100) ? 3 : 2;
gSaveContext.sceneSetupIndex = (Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) ? 3 : 2;
}
Play_SpawnScene(

View File

@@ -2030,7 +2030,7 @@ void func_8009E0B8(PlayState* play) {
spA3 = 255 - (u8)play->roomCtx.unk_74[0];
} else if (gSaveContext.sceneSetupIndex == 6) {
spA0 = play->roomCtx.unk_74[0] + 500;
} else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (gSaveContext.eventChkInf[0] & 0x80)) {
} else if (((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) && (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD))) {
spA0 = 2150;
}
@@ -2058,7 +2058,7 @@ void func_8009E54C(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !(gSaveContext.eventChkInf[6] & 0x200))) {
if ((gSaveContext.sceneSetupIndex > 3) || (LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER))) {
play->roomCtx.unk_74[0] = 87;
}

View File

@@ -153,7 +153,7 @@ void Sram_OpenSave() {
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
i = gSaveContext.eventChkInf[4] & ~1;
gSaveContext.eventChkInf[4] = i;