Boss Rush cleanup (#5652)
* Reduce stuff in the `.h`s & use `COND_HOOK` + variants * Move some boss rush stuff from `z_file_choose.c` * clang * Update BossRush.cpp
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@@ -7,7 +7,7 @@
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#include "soh/Enhancements/randomizer/randomizerTypes.h"
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#include "soh/Enhancements/gameplaystats.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/boss-rush/BossRushTypes.h"
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#include "soh/Enhancements/boss-rush/BossRush.h"
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typedef enum {
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/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
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