Boss Rush cleanup (#5652)
* Reduce stuff in the `.h`s & use `COND_HOOK` + variants * Move some boss rush stuff from `z_file_choose.c` * clang * Update BossRush.cpp
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@@ -1522,7 +1522,7 @@ typedef struct {
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/* 0x34 */ s32 isEnabled;
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} StickDirectionPrompt;
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typedef struct {
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typedef struct FileChooseContext {
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/* 0x00000 */ GameState state;
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/* 0x000A4 */ Vtx* windowVtx;
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/* 0x000A8 */ u8* staticSegment;
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