Mirrored world enhancement (#1569)

* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird <archez39@me.com>
This commit is contained in:
Garrett Cox
2023-06-13 07:46:15 -05:00
committed by GitHub
parent 90d45d4397
commit 7a41bd3878
22 changed files with 363 additions and 84 deletions

View File

@@ -653,7 +653,11 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
}
updateIndex = aiBufLen * 2;
aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, updateIndex);
if (CVarGetInteger("gMirroredWorld", 0)) {
aInterleave(cmd++, DMEM_TEMP, DMEM_RIGHT_CH, DMEM_LEFT_CH, updateIndex);
} else {
aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, updateIndex);
}
aSaveBuffer(cmd++, DMEM_TEMP, aiBuf, updateIndex * 2);
return cmd;

View File

@@ -1487,8 +1487,9 @@ s32 Camera_Free(Camera* camera) {
f32 newCamX = -D_8015BD7C->state.input[0].cur.right_stick_x * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityX", 1.0f));
f32 newCamY = D_8015BD7C->state.input[0].cur.right_stick_y * 10.0f * (CVarGetFloat("gThirdPersonCameraSensitivityY", 1.0f));
bool invertXAxis = (CVarGetInteger("gInvertXAxis", 0) && !CVarGetInteger("gMirroredWorld", 0)) || (!CVarGetInteger("gInvertXAxis", 0) && CVarGetInteger("gMirroredWorld", 0));
camera->play->camX += newCamX * (CVarGetInteger("gInvertXAxis", 0) ? -1 : 1);
camera->play->camX += newCamX * (invertXAxis ? -1 : 1);
camera->play->camY += newCamY * (CVarGetInteger("gInvertYAxis", 1) ? 1 : -1);
if (camera->play->camY > 0x32A4) {

View File

@@ -201,6 +201,10 @@ void func_80077D10(f32* arg0, s16* arg1, Input* input) {
f32 relX = input->rel.stick_x;
f32 relY = input->rel.stick_y;
if (CVarGetInteger("gMirroredWorld", 0)) {
relX = -input->rel.stick_x;
}
*arg0 = sqrtf(SQ(relX) + SQ(relY));
*arg0 = (60.0f < *arg0) ? 60.0f : *arg0;

View File

@@ -635,32 +635,49 @@ void Minimap_DrawCompassIcons(PlayState* play) {
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
s16 mapWidth = 0;
s16 mapStartPosX = 0;
if (play->sceneNum >= SCENE_SPOT00 && play->sceneNum <= SCENE_GANON_TOU) { // Overworld
mapStartPosX = R_OW_MINIMAP_X;
mapWidth = gMapData->owMinimapWidth[R_MAP_INDEX];
} else if (play->sceneNum >= SCENE_YDAN && play->sceneNum <= SCENE_ICE_DOUKUTO) { // Dungeons
mapStartPosX = R_DGN_MINIMAP_X;
mapWidth = 96;
}
// The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the screen
// Compute the additional mirror offset value by normalizing the original offset position
// and taking it's distance to the center of the map, duplicating that result and casting back to a factor of 10
s16 mirrorOffset = ((mapWidth / 2) - ((R_COMPASS_OFFSET_X / 10) - (mapStartPosX - SCREEN_WIDTH / 2))) * 2 * 10;
tempX = player->actor.world.pos.x;
tempZ = player->actor.world.pos.z;
tempX /= R_COMPASS_SCALE_X;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0);
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
Matrix_Translate(
(R_COMPASS_OFFSET_X + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
(tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -669,32 +686,32 @@ void Minimap_DrawCompassIcons(PlayState* play) {
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
//Player map entry (red arrow)
tempX = sPlayerInitialPosX+X_Margins_Minimap;
tempZ = sPlayerInitialPosZ+Y_Margins_Minimap;
tempX /= R_COMPASS_SCALE_X;
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger("gMinimapPosX", 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
Matrix_Translate(
(R_COMPASS_OFFSET_X + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
(tempXOffset + tempX + (CVarGetInteger("gMinimapPosX", 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger("gMinimapPosY", 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -752,8 +769,9 @@ void Minimap_Draw(PlayState* play) {
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
@@ -770,9 +788,16 @@ void Minimap_Draw(PlayState* play) {
dgnMiniMapX = CVarGetInteger("gMinimapPosX", 0);
}
}
s32 sValue = 0;
if (CVarGetInteger("gMirroredWorld", 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = 96 << 5;
}
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
0, 0, 1 << 10, 1 << 10);
sValue, 0, 1 << 10, 1 << 10);
}
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
@@ -820,9 +845,10 @@ void Minimap_Draw(PlayState* play) {
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger("gMirroredWorld", 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
@@ -839,9 +865,16 @@ void Minimap_Draw(PlayState* play) {
oWMiniMapX = CVarGetInteger("gMinimapPosX", 0);
}
}
s32 sValue = 0;
if (CVarGetInteger("gMirroredWorld", 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = gMapData->owMinimapWidth[mapIndex] << 5;
}
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
0, 1 << 10, 1 << 10);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
@@ -851,26 +884,33 @@ void Minimap_Draw(PlayState* play) {
if (((play->sceneNum != SCENE_SPOT01) && (play->sceneNum != SCENE_SPOT04) &&
(play->sceneNum != SCENE_SPOT08)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex];
// Compute the distance of the center of the original texture location to the center of the map
// Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex)
s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2;
s16 newX = origX + (CVarGetInteger("gMirroredWorld", 0) ? mirrorOffset : 0);
// The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits
// would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using
// `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be placed off screen.
// To address this, we take only the first 10 bits (which are later left-shifted by 2 to get our final 12 bits)
// to fix the entrance icon position when used with `gSPWideTextureRectangle`
s16 newY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] & 0x3FF;
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + X_Margins_Minimap;
s16 entranceX = OTRGetRectDimensionFromRightEdge(PosX);
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
s16 entranceY = newY + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
entranceY = newY + CVarGetInteger("gMinimapPosY", 0) + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) == 1) { // Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(PosX + CVarGetInteger("gMinimapPosX", 0));
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) { // Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(PosX + CVarGetInteger("gMinimapPosX", 0));
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) { // Anchor None
entranceX = PosX + CVarGetInteger("gMinimapPosX", 0);
entranceX = newX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
}
}
@@ -894,18 +934,19 @@ void Minimap_Draw(PlayState* play) {
}
}
s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + X_Margins_Minimap);
s16 origX = CVarGetInteger("gMirroredWorld", 0) ? 256 : 270;
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
s16 entranceY = 154 + Y_Margins_Minimap;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger("gMinimapPosY", 0);
if (CVarGetInteger("gMinimapPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(270 + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(270 + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0));
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
entranceX = 270 + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
entranceX = origX + X_Margins_Minimap + CVarGetInteger("gMinimapPosX", 0);
}
}

View File

@@ -132,8 +132,19 @@ void MapMark_DrawForDungeon(PlayState* play) {
//Place each chest / boss room icon
for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
int height = markInfo->textureHeight * 1.0f; //Adjust Height with scale
int width = markInfo->textureWidth * 1.0f; //Adjust Width with scale
int height_factor = (1 << 10) * markInfo->textureHeight / height;
int width_factor = (1 << 10) * markInfo->textureWidth / width;
// The original mark point X originates from the left edge of the map
// For mirror mode, we compute the new mark point X by subtracting it from the right side of the
// dungeon map and the textures width
s16 markPointX = CVarGetInteger("gMirroredWorld", 0) ? 96 - markPoint->x - width : markPoint->x;
//Minimap chest / boss icon
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPoint->x+X_Margins_Minimap_ic) + 204;
const s32 PosX_Minimap_ori = GREG(94) + OTRGetRectDimensionFromRightEdge(markPointX+X_Margins_Minimap_ic) + 204;
const s32 PosY_Minimap_ori = GREG(95) + markPoint->y + Y_Margins_Minimap_ic + 140;
if (CVarGetInteger("gMinimapPosType", 0) != 0) {
rectTop = (markPoint->y + Y_Margins_Minimap_ic + 140 + CVarGetInteger("gMinimapPosY", 0));
@@ -143,15 +154,15 @@ void MapMark_DrawForDungeon(PlayState* play) {
play->sceneNum == SCENE_BMORI1 || play->sceneNum == SCENE_HIDAN || play->sceneNum == SCENE_MIZUSIN ||
play->sceneNum == SCENE_JYASINZOU || play->sceneNum == SCENE_HAKADAN || play->sceneNum == SCENE_HAKADANCH ||
play->sceneNum == SCENE_ICE_DOUKUTO) {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
} else {
rectLeft = OTRGetRectDimensionFromLeftEdge(markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
rectLeft = OTRGetRectDimensionFromLeftEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
}
} else if (CVarGetInteger("gMinimapPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gMinimapUseMargins", 0) != 0) {X_Margins_Minimap_ic = Right_MC_Margin;};
rectLeft = OTRGetRectDimensionFromRightEdge(markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
rectLeft = OTRGetRectDimensionFromRightEdge(markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic);
} else if (CVarGetInteger("gMinimapPosType", 0) == 3) {//Anchor None
rectLeft = markPoint->x+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic;
rectLeft = markPointX+CVarGetInteger("gMinimapPosX", 0)+204+X_Margins_Minimap_ic;
} else if (CVarGetInteger("gMinimapPosType", 0) == 4) {//Hidden
rectLeft = -9999;
}
@@ -160,13 +171,6 @@ void MapMark_DrawForDungeon(PlayState* play) {
rectTop = PosY_Minimap_ori;
}
int height = 8 * 1.0f; //Adjust Height with scale
int width = 8 * 1.0f; //Adjust Width with scale
int height_factor = (1 << 10) * 8 / height;
int width_factor = (1 << 10) * 8 / width;
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
gDPPipeSync(OVERLAY_DISP++);
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,

View File

@@ -5090,7 +5090,13 @@ void Interface_Draw(PlayState* play) {
Minimap_Draw(play);
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
if (CVarGetInteger("gMirroredWorld", 0)) {
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
if (CVarGetInteger("gMirroredWorld", 0)) {
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
}
Gfx_SetupDL_39Overlay(play->state.gfxCtx);

View File

@@ -1473,6 +1473,17 @@ void Play_Draw(PlayState* play) {
func_800AA460(&play->view, play->view.fovy, play->view.zNear, play->lightCtx.fogFar);
func_800AAA50(&play->view, 15);
// Flip the projections and invert culling for the OPA and XLU display buffers
// These manage the world and effects
if (CVarGetInteger("gMirroredWorld", 0)) {
gSPSetExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
gSPMatrix(POLY_OPA_DISP++, play->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, play->view.projectionFlippedPtr, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_OPA_DISP++, play->view.viewingPtr, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, play->view.viewingPtr, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
}
// The billboard matrix temporarily stores the viewing matrix
Matrix_MtxToMtxF(&play->view.viewing, &play->billboardMtxF);
Matrix_MtxToMtxF(&play->view.projection, &play->viewProjectionMtxF);
@@ -1694,6 +1705,12 @@ void Play_Draw(PlayState* play) {
}
}
}
// Reset the inverted culling
if (CVarGetInteger("gMirroredWorld", 0)) {
gSPClearExtraGeometryMode(POLY_OPA_DISP++, G_EX_INVERT_CULLING);
gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
}
}
if (play->view.unk_124 != 0) {

View File

@@ -1776,7 +1776,7 @@ void func_80091A24(PlayState* play, void* seg04, void* seg06, SkelAnime* skelAni
Matrix_SetTranslateRotateYXZ(pos->x - ((CVarGetInteger("gPauseLiveLink", 0) && LINK_AGE_IN_YEARS == YEARS_ADULT) ? 25 : 0),
pos->y - (CVarGetInteger("gPauseTriforce", 0) ? 16 : 0), pos->z, rot);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale, scale, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x04, seg04);
gSPSegment(POLY_OPA_DISP++, 0x06, seg06);
@@ -1798,7 +1798,7 @@ void func_80091A24(PlayState* play, void* seg04, void* seg06, SkelAnime* skelAni
Matrix_SetTranslateRotateYXZ(pos->x - (LINK_AGE_IN_YEARS == YEARS_ADULT ? 25 : 0),
pos->y + 280 + (LINK_AGE_IN_YEARS == YEARS_ADULT ? 48 : 0), pos->z, rot);
Matrix_Scale(scale * 1, scale * 1, scale * 1, MTXMODE_APPLY);
Matrix_Scale(scale * (CVarGetInteger("gMirroredWorld", 0) ? -1 : 1), scale * 1, scale * 1, MTXMODE_APPLY);
Gfx* ohNo = POLY_XLU_DISP;
POLY_XLU_DISP = POLY_OPA_DISP;

View File

@@ -270,7 +270,7 @@ void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 h
bg->b.imageFmt = fmt;
bg->b.imageSiz = siz;
bg->b.imagePal = 0;
bg->b.imageFlip = 0;
bg->b.imageFlip = CVarGetInteger("gMirroredWorld", 0) ? G_BG_FLAG_FLIPS : 0;
if (ResourceMgr_ResourceIsBackground((char*) source)) {
char* blob = (char*) ResourceGetDataByName((char *) source);

View File

@@ -296,6 +296,7 @@ s32 func_800AAA9C(View* view) {
s32 height;
Vp* vp;
Mtx* projection;
Mtx* projectionFlipped;
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
@@ -313,8 +314,11 @@ s32 func_800AAA9C(View* view) {
gSPViewport(POLY_KAL_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
projectionFlipped = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
LOG_CHECK_NULL_POINTER("projectionFlipped", projectionFlipped);
view->projectionPtr = projection;
view->projectionFlippedPtr = projectionFlipped;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
@@ -427,6 +431,15 @@ s32 func_800AAA9C(View* view) {
}
osSyncPrintf("\n");
}
if (CVarGetInteger("gMirroredWorld", 0)) {
MtxF flipF;
SkinMatrix_Clear(&flipF);
flipF.xx = -1.0;
MtxF projectionF;
Matrix_MtxToMtxF(projection, &projectionF);
SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF);
Matrix_MtxFToMtx(&projectionF, projectionFlipped);
}
view->projection = *projection;
@@ -511,6 +524,7 @@ s32 func_800AB0A8(View* view) {
s32 func_800AB2C4(View* view) {
Vp* vp;
Mtx* projection;
Mtx* projectionFlipped;
GraphicsContext* gfxCtx;
gfxCtx = view->gfxCtx;
@@ -528,12 +542,26 @@ s32 func_800AB2C4(View* view) {
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
projectionFlipped = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
LOG_CHECK_NULL_POINTER("projectionFlipped", projectionFlipped);
view->projectionPtr = projection;
view->projectionFlippedPtr = projectionFlipped;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, -30, view->zFar, view->scale);
// This is for z-targeting
if (CVarGetInteger("gMirroredWorld", 0)) {
MtxF flipF;
SkinMatrix_Clear(&flipF);
flipF.xx = -1.0;
MtxF projectionF;
Matrix_MtxToMtxF(projection, &projectionF);
SkinMatrix_MtxFMtxFMult(&projectionF, &flipF, &projectionF);
Matrix_MtxFToMtx(&projectionF, projectionFlipped);
}
view->projection = *projection;
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);