Fix disable lod breaking certain effects (#4245)
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@@ -131,10 +131,6 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
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Matrix_TranslateRotateZYX(&pos, &rot);
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Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
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if (CVarGetInteger("gDisableLOD", 0)) {
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lod = 0;
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}
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if (lod == 0) {
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s32 pad1;
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