Rando: Misc. Hints (#1947)

* Added too much

* Added 3d settings and brought over to soh

* fixed conditionals for replacing LA hint

* whoops

* Finshed making settings consistent; minor text edit

* fix leftovers from adding warp hints

* more fixes from merge

* fix skull hint messages

* Added fire temple goron junk hints; menu stuff

* Address feedback

* Added optional scrub text

* whoops

* Add hint cvars to clear preset func

* whoops again

* whoops the third

* ADD: French Pass

* FIXED: Dampe + Skull Reward

* TWEAK: German skulltula hint

* TWEAK: French oopsie

* Address feedback

* whoops

* remove "staticness" from altar/ganon text funcs

* ADD: German

* actually add warp song hints to things;
always generate ganon hint and let OTRGlobals handle showing it

* Fix CVar Getters

* whoops

* for real this time

* Actually implemented scrub text in 3d rando

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
This commit is contained in:
Ralphie Morell
2023-01-19 23:45:34 -05:00
committed by GitHub
parent 1e178c4497
commit 7964bde063
16 changed files with 335 additions and 21 deletions

View File

@@ -1074,6 +1074,14 @@ int Fill() {
if (ShuffleMerchants.Is(SHUFFLEMERCHANTS_HINTS)) {
CreateMerchantsHints();
}
//Always execute ganon hint generation for the funny line
CreateGanonText();
if (AltarHintText) {
CreateAltarText();
}
if (DampeHintText) {
CreateDampesDiaryText();
}
if (ShuffleWarpSongs) {
CreateWarpSongTexts();
}