Rando: Misc. Hints (#1947)
* Added too much * Added 3d settings and brought over to soh * fixed conditionals for replacing LA hint * whoops * Finshed making settings consistent; minor text edit * fix leftovers from adding warp hints * more fixes from merge * fix skull hint messages * Added fire temple goron junk hints; menu stuff * Address feedback * Added optional scrub text * whoops * Add hint cvars to clear preset func * whoops again * whoops the third * ADD: French Pass * FIXED: Dampe + Skull Reward * TWEAK: German skulltula hint * TWEAK: French oopsie * Address feedback * whoops * remove "staticness" from altar/ganon text funcs * ADD: German * actually add warp song hints to things; always generate ganon hint and let OTRGlobals handle showing it * Fix CVar Getters * whoops * for real this time * Actually implemented scrub text in 3d rando Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@@ -1074,6 +1074,14 @@ int Fill() {
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if (ShuffleMerchants.Is(SHUFFLEMERCHANTS_HINTS)) {
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CreateMerchantsHints();
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}
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//Always execute ganon hint generation for the funny line
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CreateGanonText();
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if (AltarHintText) {
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CreateAltarText();
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}
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if (DampeHintText) {
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CreateDampesDiaryText();
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}
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if (ShuffleWarpSongs) {
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CreateWarpSongTexts();
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}
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