Added Archipelago connection status in game, todo refactor and clean up

This commit is contained in:
Jerom Venneker
2025-07-22 21:54:59 +02:00
parent 4f1ebbc3d5
commit 7859b548be
4 changed files with 115 additions and 0 deletions

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@@ -1069,6 +1069,7 @@ void Interface_LoadItemIcon1(PlayState* play, u16 button);
void Interface_LoadItemIcon2(PlayState* play, u16 button);
void func_80084BF4(PlayState* play, u16 flag);
uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, int16_t y, uint16_t colorR, uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, uint8_t textShadow);
uint16_t Interface_DrawTextLine_overlay(GraphicsContext* gfx, char text[], int16_t x, int16_t y, uint16_t colorR, uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale, uint8_t textShadow);
u8 Item_Give(PlayState* play, u8 item);
u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry);
u8 Item_CheckObtainability(u8 item);