[Graphics] Show Equipment Regardless of Age (#3830)
* Hookshot, Hammer, & Boomerang * Added the remainder of equipment and DL Patching for hands * Removed Mirror Shield Patch Messed with the front texture of shield * Child Hylian Shield Cheat Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield * Debugging * Adds Scaling to Child Link with Adult Equipment * Fix Merge Conflict Blunders * More cleanup * Added Scaling checkbox and some clean up * Added an || ITEM_NONE * More cleanup and simplification * Accidently added spacer * Replace B_BTN_ITEM * Spacing Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Added most sheath functionality * Updated tooltips * removed child hylian shield and tweaked bow/slingshot Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those * Prefixes * () --------- Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@@ -1112,6 +1112,15 @@ void DrawEnhancementsMenu() {
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UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance", true, false);
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UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance");
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}
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if (UIWidgets::PaddedEnhancementCheckbox("Show Age-Dependent Equipment", "gEnhancements.EquimentAlwaysVisible", true,
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false)) {
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UpdatePatchHand();
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}
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UIWidgets::Tooltip("Makes all equipment visible, regardless of Age.");
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if (CVarGetInteger("gEnhancements.EquimentAlwaysVisible", 0) == 1) {
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UIWidgets::PaddedEnhancementCheckbox("Scale Adult Equipment as Child", "gEnhancements.ScaleAdultEquimentAsChild", true, false);
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UIWidgets::Tooltip("Scales all of the Adult Equipment, as well and moving some a bit, to fit on Child Link Better. May not work properly with some mods.");
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}
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UIWidgets::PaddedEnhancementCheckbox("N64 Mode", "gLowResMode", true, false);
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UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
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UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", "gDrawLineupTick", true, false);
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