RT_GV_CHILD_TENT (#5823)
Also add logic for RT_GV_CRATE_HOVERS, which already had a trick entry, but no logic
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@@ -18,7 +18,7 @@ void RegionTable_Init_GerudoFortress() {
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//Exits
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Entrance(RR_GV_FORTRESS_SIDE, []{return true;}),
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Entrance(RR_TH_1_TORCH_CELL, []{return true;}),
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Entrance(RR_GF_OUTSIDE_GATE, []{return logic->Get(LOGIC_GF_GATE_OPEN);}),
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Entrance(RR_GF_OUTSIDE_GATE, []{return logic->Get(LOGIC_GF_GATE_OPEN) || (ctx->GetTrickOption(RT_GF_CHILD_SKIP_WASTELAND_GATE) && logic->IsChild);}),
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Entrance(RR_GF_NEAR_GROTTO, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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Entrance(RR_GF_OUTSIDE_GTG, []{return logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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//You can talk to the guards to get yourself thrown in jail, so long as you have a hookshot to actually end up there
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@@ -199,6 +199,7 @@ void RegionTable_Init_GerudoFortress() {
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Entrance(RR_GF_BELOW_CHEST, []{return logic->TakeDamage();}),
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Entrance(RR_GF_JAIL_WINDOW, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_TH_BREAK_ROOM_CORRIDOR, []{return true;}),
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Entrance(RR_GF_OUTSIDE_GATE, []{return ctx->GetTrickOption(RT_GF_ADULT_SKIP_WASTELAND_GATE) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && logic->CanJumpslashExceptHammer();}),
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});
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areaTable[RR_GF_JAIL_WINDOW] = Region("GF Jail Window", SCENE_GERUDOS_FORTRESS, {}, {}, {
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@@ -206,6 +207,7 @@ void RegionTable_Init_GerudoFortress() {
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//There's a trick where hovers backwalk into backflip gives access to RR_GF_LONG_ROOF from here
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Entrance(RR_GF_OUTSKIRTS, []{return true;}),
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Entrance(RR_GF_BELOW_CHEST, []{return true;}),
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Entrance(RR_GF_ABOVE_JAIL, []{return ctx->GetTrickOption(RT_HOOKSHOT_CLIP) && logic->CanUse(RG_HOOKSHOT);}),
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});
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areaTable[RR_GF_HBA_RANGE] = Region("GF HBA Range", SCENE_GERUDOS_FORTRESS, {}, {
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@@ -17,7 +17,7 @@ void RegionTable_Init_GerudoValley() {
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Entrance(RR_GV_UPPER_STREAM, []{return logic->IsChild || logic->HasItem(RG_BRONZE_SCALE) || logic->TakeDamage();}),
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Entrance(RR_GV_CRATE_LEDGE, []{return logic->IsChild || logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GV_GROTTO_LEDGE, []{return true;}),
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Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->Get(LOGIC_TH_RESCUED_ALL_CARPENTERS))) || ((logic->IsChild || ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION)) && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->Get(LOGIC_TH_RESCUED_ALL_CARPENTERS))) || ((logic->IsChild || ctx->GetTrickOption(RT_HOOKSHOT_EXTENSION)) && logic->CanUse(RG_HOOKSHOT)) || (logic->IsChild && ctx->GetTrickOption(RT_GV_CHILD_CUCCO_JUMP) && logic->CanJumpslash());}),
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Entrance(RR_GV_LOWER_STREAM, []{return logic->IsChild;}), //can use cucco as child
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});
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@@ -77,12 +77,12 @@ void RegionTable_Init_GerudoValley() {
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LOCATION(RC_GV_CRATE_BRIDGE_4, logic->IsChild && logic->CanBreakCrates()),
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}, {
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//Exits
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Entrance(RR_GF_OUTSKIRTS, []{return true;}),
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Entrance(RR_GF_OUTSKIRTS, []{return true;}),
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Entrance(RR_GV_UPPER_STREAM, []{return true;}),
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Entrance(RR_GERUDO_VALLEY, []{return logic->IsChild || logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->Get(LOGIC_TH_RESCUED_ALL_CARPENTERS);}),
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Entrance(RR_GV_CARPENTER_TENT, []{return logic->IsAdult;}),
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Entrance(RR_GV_CARPENTER_TENT, []{return logic->IsAdult || ctx->GetTrickOption(RT_GV_CHILD_TENT);}),
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Entrance(RR_GV_STORMS_GROTTO, []{return logic->IsAdult && logic->CanOpenStormsGrotto();}),
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Entrance(RR_GV_CRATE_LEDGE, []{return ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives();}),
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Entrance(RR_GV_CRATE_LEDGE, []{return (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives()) || (ctx->GetTrickOption(RT_GV_CRATE_HOVERS) && logic->TakeDamage() && logic->CanUse(RG_HOVER_BOOTS) && (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)));}),
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});
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areaTable[RR_GV_CARPENTER_TENT] = Region("GV Carpenter Tent", SCENE_CARPENTERS_TENT, {}, {}, {
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@@ -4152,8 +4152,12 @@ typedef enum {
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RT_LH_LAB_DIVING,
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RT_LH_WATER_HOOKSHOT,
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RT_GV_CRATE_HOVERS,
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RT_GV_CHILD_TENT,
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RT_GV_CHILD_CUCCO_JUMP,
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RT_PASS_GUARDS_WITH_NOTHING,
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RT_GF_JUMP,
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RT_GF_CHILD_SKIP_WASTELAND_GATE,
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RT_GF_ADULT_SKIP_WASTELAND_GATE,
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RT_GF_WARRIOR_WITH_DIFFICULT_WEAPON,
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RT_GF_LEDGE_CLIP_INTO_GTG,
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RT_HW_BUNNY_CROSSING,
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@@ -1564,6 +1564,11 @@ void Settings::CreateOptions() {
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"Gerudo Valley Crate PoH as Adult with Hover Boots",
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"From the far side of Gerudo Valley, a precise Hover Boots movement and jump-slash recoil can allow "
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"adult to reach the ledge with the crate PoH without needing Longshot. You will take fall damage.");
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OPT_TRICK(RT_GV_CHILD_CUCCO_JUMP, RCQUEST_BOTH, RA_GERUDO_VALLEY, { Tricks::Tag::INTERMEDIATE },
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"Gerudo Valley Jump Fence with Cucco", "Using cucco as child, it's possible to jumpslash over the gate.");
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OPT_TRICK(RT_GV_CHILD_TENT, RCQUEST_BOTH, RA_GERUDO_VALLEY, { Tricks::Tag::NOVICE },
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"Gerudo Valley Enter Carpenter's Tent as Child",
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"The loading zone for Carpenter's Tent is accessible to child.");
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OPT_TRICK(RT_PASS_GUARDS_WITH_NOTHING, RCQUEST_BOTH, RA_GERUDO_FORTRESS, { Tricks::Tag::NOVICE },
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"Sneak Past Moving Gerudo Guards with No Items",
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"The logic normally guarantees Bow or Hookshot to stun them from a distance,"
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@@ -1571,6 +1576,12 @@ void Settings::CreateOptions() {
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OPT_TRICK(RT_GF_JUMP, RCQUEST_BOTH, RA_GERUDO_FORTRESS, { Tricks::Tag::NOVICE }, "Gerudo\'s Fortress Ledge Jumps",
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"It is possible to navigate the rooves of Fortress with unintuative jumps to reach additional areas "
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"without going inside.");
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OPT_TRICK(RT_GF_CHILD_SKIP_WASTELAND_GATE, RCQUEST_BOTH, RA_GERUDO_FORTRESS, { Tricks::Tag::NOVICE },
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"Gerudo\'s Fortress Skip Wasteland Gate as Child",
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"As child a sidehop out of bounds off the tower can be used to get past the gate.");
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OPT_TRICK(RT_GF_ADULT_SKIP_WASTELAND_GATE, RCQUEST_BOTH, RA_GERUDO_FORTRESS, { Tricks::Tag::INTERMEDIATE },
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"Gerudo\'s Fortress Skip Wasteland Gate as Adult",
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"As adult a precise jumpslash out of bounds with hoverboots can be used to get past the gate.");
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OPT_TRICK(RT_GF_WARRIOR_WITH_DIFFICULT_WEAPON, RCQUEST_BOTH, RA_GERUDO_FORTRESS, { Tricks::Tag::NOVICE },
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"Gerudo\'s Fortress Warriors with Difficult Weapons",
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"Warriors can be defeated with Slingshot or Bombchus.");
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