More player documentation from decomp (#3819)
* FallImpactInfo & AnimSfx stuff * IA function naming & Player_UseItem * ActionChange * Speed modes * Fix build * Misc cleanup * Name Player_Action funcs * PlayerAgeProperties * Most of the Player struct * Update z_player.c --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@@ -48,7 +48,7 @@ void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
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s16 rot = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
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if (actor->id == ACTOR_PLAYER) {
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((Player*)actor)->currentYaw += rot;
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((Player*)actor)->yaw += rot;
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}
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actor->shape.rot.y += rot;
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