fix type signature of Randomizer_DrawMysteryItem (#5156)
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@@ -275,6 +275,9 @@ int GetShopsanityReplaceAmount() {
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return 7;
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return 7;
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_EIGHT_ITEMS)) {
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} else if (ctx->GetOption(RSK_SHOPSANITY_COUNT).Is(RO_SHOPSANITY_COUNT_EIGHT_ITEMS)) {
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return 8; //temporarily unreachable due to logic limitations
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return 8; //temporarily unreachable due to logic limitations
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} else {
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assert(false);
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return 0;
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}
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}
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} else { //Random, get number in [1, 7]
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} else { //Random, get number in [1, 7]
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return Random(1, 8);
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return Random(1, 8);
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@@ -504,7 +504,7 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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extern "C" void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry) {
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extern "C" void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry* getItemEntry) {
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Color_RGB8 color = { 0, 60, 100 };
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Color_RGB8 color = { 0, 60, 100 };
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if (CVarGetInteger(CVAR_COSMETIC("World.MysteryItem.Changed"), 0)) {
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if (CVarGetInteger(CVAR_COSMETIC("World.MysteryItem.Changed"), 0)) {
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color = CVarGetColor24(CVAR_COSMETIC("World.MysteryItem.Value"), color);
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color = CVarGetColor24(CVAR_COSMETIC("World.MysteryItem.Value"), color);
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@@ -23,7 +23,7 @@ void Randomizer_DrawOcarinaButton(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawSkeletonKey(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawSkeletonKey(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry);
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void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawBombchuBagInLogic(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawBombchuBagInLogic(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawBombchuBag(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawBombchuBag(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawOverworldKey(PlayState* play, GetItemEntry* getItemEntry);
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void Randomizer_DrawOverworldKey(PlayState* play, GetItemEntry* getItemEntry);
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