Docs: Update Player/Actor Flags (#2765)

* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab
This commit is contained in:
Ralphie Morell
2023-05-30 15:05:04 -04:00
committed by GitHub
parent f544aba647
commit 71662c56b5
382 changed files with 1767 additions and 1684 deletions

View File

@@ -1490,7 +1490,7 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &spB8, 0);
if (hookedActor->flags & ACTOR_FLAG_17) {
if (hookedActor->flags & ACTOR_FLAG_PILLAR_PICKUP) {
hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
} else {
hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y;