Docs: Update Player/Actor Flags (#2765)
* Actor Flags update * player state1 flags; cleanup; prep for state2 and state3 * Player state2 * player state3 * Rename flags in Player tab
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@@ -1490,7 +1490,7 @@ void func_80090D20(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void
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Matrix_Get(&sp14C);
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Matrix_MtxFToYXZRotS(&sp14C, &spB8, 0);
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if (hookedActor->flags & ACTOR_FLAG_17) {
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if (hookedActor->flags & ACTOR_FLAG_PILLAR_PICKUP) {
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hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
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} else {
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hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y;
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