Docs: Update Player/Actor Flags (#2765)
* Actor Flags update * player state1 flags; cleanup; prep for state2 and state3 * Player state2 * player state3 * Rename flags in Player tab
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@@ -3,7 +3,7 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include <objects/object_d_hsblock/object_d_hsblock.h>
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#define FLAGS ACTOR_FLAG_4
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#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
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void EnAObj_Init(Actor* thisx, PlayState* play);
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void EnAObj_Destroy(Actor* thisx, PlayState* play);
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@@ -142,7 +142,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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break;
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case A_OBJ_UNKNOWN_6:
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// clang-format off
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thisx->flags |= ACTOR_FLAG_0; this->dyna.bgId = 5; this->focusYoffset = 10.0f;
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thisx->flags |= ACTOR_FLAG_TARGETABLE; this->dyna.bgId = 5; this->focusYoffset = 10.0f;
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// clang-format on
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thisx->gravity = -2.0f;
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EnAObj_SetupWaitTalk(this, thisx->params);
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@@ -156,7 +156,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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case A_OBJ_SIGNPOST_ARROW:
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thisx->textId = (this->textId & 0xFF) | 0x300;
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// clang-format off
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thisx->flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; thisx->targetArrowOffset = 500.0f;
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thisx->flags |= ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY; thisx->targetArrowOffset = 500.0f;
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// clang-format on
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this->focusYoffset = 45.0f;
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EnAObj_SetupWaitTalk(this, thisx->params);
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