Docs: Update Player/Actor Flags (#2765)
* Actor Flags update * player state1 flags; cleanup; prep for state2 and state3 * Player state2 * player state3 * Rename flags in Player tab
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@@ -62,7 +62,7 @@ void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId) {
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if (dynaActor != NULL) {
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func_800434A8(dynaActor);
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if (CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_26)) {
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if (CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_CAN_PRESS_SWITCH)) {
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func_80043538(dynaActor);
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}
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}
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