Mask improvements (#3431)
* Add gKeepMasks * Add gSaveMasksToFile * Add gKeepMasksOnDeath & gKeepBunnyHoodThroughTime * Fix mask bleedthrough * Update cvar names * Change bunny hood enhancements to all mask ones * Consolidate multiple enhancements into PersistentMasks * Move keeping masks thru loading zones to PersistentMasks * I forgot * Update z_player.c * Update z64save.h Merge commit excluded this removal for some reason. --------- Co-authored-by: Malkierian <malkierian@gmail.com> Co-authored-by: Malkierian <malkierian@live.com>
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@@ -280,6 +280,7 @@ typedef struct {
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/* */ u8 pendingIceTrapCount;
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/* */ SohStats sohStats;
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/* */ FaroresWindData backupFW;
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/* */ u8 maskMemory;
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// #endregion
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// #region SOH [Randomizer]
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// Upstream TODO: Move these to their own struct or name to more obviously specific to Randomizer
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