Rename stick and nut capacity settings in save editor (#4825)
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@@ -1133,7 +1133,7 @@ void DrawEquipmentTab() {
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"20",
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"20",
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"30",
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"30",
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};
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};
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DrawUpgrade("Sticks", UPG_STICKS, stickNames);
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DrawUpgrade("Deku Stick Capacity", UPG_STICKS, stickNames);
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const std::vector<std::string> nutNames = {
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const std::vector<std::string> nutNames = {
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"None",
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"None",
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@@ -1141,7 +1141,7 @@ void DrawEquipmentTab() {
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"30",
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"30",
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"40",
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"40",
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};
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};
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DrawUpgrade("Deku Nuts", UPG_NUTS, nutNames);
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DrawUpgrade("Deku Nut Capacity", UPG_NUTS, nutNames);
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}
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}
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// Draws a toggleable icon for a quest item that is faded when disabled
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// Draws a toggleable icon for a quest item that is faded when disabled
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