Removed redundant parameters in GameSettings
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@@ -327,9 +327,6 @@ static int CheckVarType(const std::string& input)
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return result;
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}
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void DebugConsole_LoadCVars();
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void DebugConsole_SaveCVars();
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static bool SetCVarHandler(const std::vector<std::string>& args) {
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if (args.size() < 3)
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return CMD_FAILED;
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@@ -1,3 +1,5 @@
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#pragma once
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void DebugConsole_Init(void);
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void DebugConsole_Init(void);
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void DebugConsole_LoadCVars();
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void DebugConsole_SaveCVars();
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