Split a few VB changes out into their own files (#4123)
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@@ -15,7 +15,9 @@ typedef struct BgTreemouth {
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/* 0x016C */ BgTreemouthActionFunc actionFunc;
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} BgTreemouth; // size = 0x0170
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// #region SoH [Enhancements] Externed for time savers
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void BgTreemouth_SetupAction(BgTreemouth* actor, BgTreemouthActionFunc actionFunc);
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void func_808BC6F8(BgTreemouth* actor, PlayState* play);
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// #endregion
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#endif
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@@ -1,8 +1,10 @@
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#ifndef Z_EN_KO_H
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#define Z_EN_KO_H
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#ifndef __cplusplus
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#include <libultraship/libultra.h>
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#include "global.h"
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#endif
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struct EnKo;
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@@ -57,8 +59,9 @@ typedef enum {
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ENKO_FQS_ADULT_SAVED
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} KokiriForestQuestState;
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// #region SoH [Enhancements] Externed for time savers
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void func_80A995CC(EnKo* actor, PlayState* play);
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void func_80A99384(EnKo* actor, PlayState* play);
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void func_80A99560(EnKo* actor, PlayState* play);
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// #endregion
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#endif
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