Generate assets with MQ present (#2485)
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@@ -4822,6 +4822,13 @@ static const __declspec(align(2)) char gEffBubbleDL[] = dgEffBubbleDL;
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static const char gEffBubbleDL[] __attribute__((aligned (2))) = dgEffBubbleDL;
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#endif
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#define dgGameplayKeepVtx_01A120 "__OTR__objects/gameplay_keep/gGameplayKeepVtx_01A120"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGameplayKeepVtx_01A120[] = dgGameplayKeepVtx_01A120;
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#else
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static const char gGameplayKeepVtx_01A120[] __attribute__((aligned (2))) = dgGameplayKeepVtx_01A120;
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#endif
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#define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex;
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