Merge pull request #3756 from HarbourMasters/develop

develop -> develop-rando
This commit is contained in:
Garrett Cox
2023-12-28 20:12:39 +00:00
committed by GitHub
21 changed files with 1745 additions and 354 deletions

View File

@@ -4735,7 +4735,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
seqMode = SEQ_MODE_IGNORE;
}
seqId = D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254;
seqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId;
if (seqId == NA_BGM_FIELD_LOGIC && func_800FA0B4(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) {
seqMode = SEQ_MODE_IGNORE;
@@ -4746,10 +4746,10 @@ void Audio_SetSequenceMode(u8 seqMode) {
if (seqMode != (sPrevSeqMode & 0x7F)) {
if (seqMode == SEQ_MODE_ENEMY) {
// Start playing enemy bgm
if (D_8016E750[SEQ_PLAYER_BGM_SUB].volScales[1] - sAudioEnemyVol < 0) {
volumeFadeInTimer = -(D_8016E750[SEQ_PLAYER_BGM_SUB].volScales[1] - sAudioEnemyVol);
if (gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[1] - sAudioEnemyVol < 0) {
volumeFadeInTimer = -(gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[1] - sAudioEnemyVol);
} else {
volumeFadeInTimer = D_8016E750[SEQ_PLAYER_BGM_SUB].volScales[1] - sAudioEnemyVol;
volumeFadeInTimer = gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[1] - sAudioEnemyVol;
}
Audio_SetVolScale(SEQ_PLAYER_BGM_SUB, 3, sAudioEnemyVol, volumeFadeInTimer);
@@ -4812,11 +4812,11 @@ void Audio_SetBgmEnemyVolume(f32 dist) {
sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f;
Audio_SetVolScale(SEQ_PLAYER_BGM_SUB, 3, sAudioEnemyVol, 10);
if (D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 != NA_BGM_NATURE_AMBIENCE) {
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 3, (0x7F - sAudioEnemyVol), 10);
}
}
if (D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 != NA_BGM_NATURE_AMBIENCE) {
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
Audio_SplitBgmChannels(sAudioEnemyVol);
}
}
@@ -4973,7 +4973,7 @@ void Audio_SetExtraFilter(u8 filter) {
sAudioExtraFilter2 = filter;
sAudioExtraFilter = filter;
if (D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 == NA_BGM_NATURE_AMBIENCE) {
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_NATURE_AMBIENCE) {
for (i = 0; i < 16; i++) {
t = i;
// CHAN_UPD_SCRIPT_IO (seq player 0, all channels, slot 6)
@@ -5097,7 +5097,7 @@ void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 port, u8 val) {
u8 lastChannelIdx;
u8 channelIdx;
if ((D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 != NA_BGM_NATURE_AMBIENCE) && func_800FA11C(1, 0xF00000FF)) {
if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) && func_800FA11C(1, 0xF00000FF)) {
sAudioNatureFailed = true;
return;
}
@@ -5159,8 +5159,8 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
u8 port;
u8 val;
if ((D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 == NA_BGM_DISABLED) ||
!(sSeqFlags[((u8)D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254) & 0xFF] & 0x80)) {
if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_DISABLED) ||
!(sSeqFlags[((u8)gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId) & 0xFF] & 0x80)) {
Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO,
sNatureAmbienceDataIO[natureAmbienceId].channelMask);
@@ -5202,12 +5202,12 @@ void func_800F71BC(s32 arg0) {
func_800F6C34();
func_800EE930();
Audio_ResetSfxChannelState();
func_800FADF8();
Audio_ResetActiveSequences();
Audio_ResetSounds();
}
void func_800F7208(void) {
func_800FADF8();
Audio_ResetActiveSequences();
Audio_QueueCmdS32(0xF2000000, 1);
func_800F6C34();
Audio_ResetSfxChannelState();

View File

@@ -12,9 +12,9 @@ typedef struct {
#define GET_PLAYER_IDX(cmd) (cmd & 0xF000000) >> 24
Struct_8016E320 D_8016E320[4][5];
u8 D_8016E348[4];
u8 sNumSeqRequests[4];
u32 sAudioSeqCmds[0x100];
unk_D_8016E750 D_8016E750[4];
ActiveSequence gActiveSeqs[4];
u8 sSeqCmdWrPos = 0;
u8 sSeqCmdRdPos = 0;
@@ -51,33 +51,33 @@ void func_800F9280(u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
(fadeTimer * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
}
D_8016E750[playerIdx].unk_254 = seqId | (arg2 << 8);
D_8016E750[playerIdx].unk_256 = seqId | (arg2 << 8);
gActiveSeqs[playerIdx].seqId = seqId | (arg2 << 8);
gActiveSeqs[playerIdx].prevSeqId = seqId | (arg2 << 8);
if (D_8016E750[playerIdx].volCur != 1.0f) {
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), D_8016E750[playerIdx].volCur);
if (gActiveSeqs[playerIdx].volCur != 1.0f) {
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), gActiveSeqs[playerIdx].volCur);
}
D_8016E750[playerIdx].unk_28 = 0;
D_8016E750[playerIdx].unk_18 = 0;
D_8016E750[playerIdx].unk_14 = 0;
gActiveSeqs[playerIdx].tempoTimer = 0;
gActiveSeqs[playerIdx].tempoOriginal = 0;
gActiveSeqs[playerIdx].tempoCmd = 0;
for (i = 0; i < 0x10; i++) {
D_8016E750[playerIdx].unk_50[i].unk_00 = 1.0f;
D_8016E750[playerIdx].unk_50[i].unk_0C = 0;
D_8016E750[playerIdx].unk_50[i].unk_10 = 1.0f;
D_8016E750[playerIdx].unk_50[i].unk_1C = 0;
gActiveSeqs[playerIdx].channelData[i].volCur = 1.0f;
gActiveSeqs[playerIdx].channelData[i].volTimer = 0;
gActiveSeqs[playerIdx].channelData[i].freqScaleCur = 1.0f;
gActiveSeqs[playerIdx].channelData[i].freqScaleTimer = 0;
}
D_8016E750[playerIdx].unk_250 = 0;
D_8016E750[playerIdx].unk_252 = 0;
gActiveSeqs[playerIdx].freqScaleChannelFlags = 0;
gActiveSeqs[playerIdx].volChannelFlags = 0;
}
}
void func_800F9474(u8 playerIdx, u16 arg1) {
Audio_QueueCmdS32(0x83000000 | ((u8)playerIdx << 16),
(arg1 * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
D_8016E750[playerIdx].unk_254 = NA_BGM_DISABLED;
gActiveSeqs[playerIdx].seqId = NA_BGM_DISABLED;
}
typedef enum {
@@ -133,7 +133,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
seqId = cmd & 0xFF;
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
if ((D_8016E750[playerIdx].unk_260 == 0) && (seqArgs < 0x80)) {
if ((gActiveSeqs[playerIdx].isWaitingForFonts == 0) && (seqArgs < 0x80)) {
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
break;
@@ -150,7 +150,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
new_var = seqArgs;
for (i = 0; i < D_8016E348[playerIdx]; i++) {
for (i = 0; i < sNumSeqRequests[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_0 == seqId) {
if (i == 0) {
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
@@ -159,18 +159,18 @@ void Audio_ProcessSeqCmd(u32 cmd) {
}
}
found = D_8016E348[playerIdx];
for (i = 0; i < D_8016E348[playerIdx]; i++) {
found = sNumSeqRequests[playerIdx];
for (i = 0; i < sNumSeqRequests[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_1 <= new_var) {
found = i;
i = D_8016E348[playerIdx]; // "break;"
i = sNumSeqRequests[playerIdx]; // "break;"
}
}
if (D_8016E348[playerIdx] < 5) {
D_8016E348[playerIdx]++;
if (sNumSeqRequests[playerIdx] < 5) {
sNumSeqRequests[playerIdx]++;
}
for (i = D_8016E348[playerIdx] - 1; i != found; i--) {
for (i = sNumSeqRequests[playerIdx] - 1; i != found; i--) {
D_8016E320[playerIdx][i].unk_1 = D_8016E320[playerIdx][i - 1].unk_1;
D_8016E320[playerIdx][i].unk_0 = D_8016E320[playerIdx][i - 1].unk_0;
}
@@ -187,25 +187,25 @@ void Audio_ProcessSeqCmd(u32 cmd) {
seqId = cmd & 0xFF;
fadeTimer = (cmd & 0xFF0000) >> 13;
found = D_8016E348[playerIdx];
for (i = 0; i < D_8016E348[playerIdx]; i++) {
found = sNumSeqRequests[playerIdx];
for (i = 0; i < sNumSeqRequests[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_0 == seqId) {
found = i;
i = D_8016E348[playerIdx]; // "break;"
i = sNumSeqRequests[playerIdx]; // "break;"
}
}
if (found != D_8016E348[playerIdx]) {
for (i = found; i < D_8016E348[playerIdx] - 1; i++) {
if (found != sNumSeqRequests[playerIdx]) {
for (i = found; i < sNumSeqRequests[playerIdx] - 1; i++) {
D_8016E320[playerIdx][i].unk_1 = D_8016E320[playerIdx][i + 1].unk_1;
D_8016E320[playerIdx][i].unk_0 = D_8016E320[playerIdx][i + 1].unk_0;
}
D_8016E348[playerIdx]--;
sNumSeqRequests[playerIdx]--;
}
if (found == 0) {
func_800F9474(playerIdx, fadeTimer);
if (D_8016E348[playerIdx] != 0) {
if (sNumSeqRequests[playerIdx] != 0) {
func_800F9280(playerIdx, D_8016E320[playerIdx][0].unk_0, D_8016E320[playerIdx][0].unk_1, fadeTimer);
}
}
@@ -218,11 +218,11 @@ void Audio_ProcessSeqCmd(u32 cmd) {
if (duration == 0) {
duration++;
}
D_8016E750[playerIdx].volTarget = (f32)val / 127.0f;
if (D_8016E750[playerIdx].volCur != D_8016E750[playerIdx].volTarget) {
D_8016E750[playerIdx].unk_08 =
(D_8016E750[playerIdx].volCur - D_8016E750[playerIdx].volTarget) / (f32)duration;
D_8016E750[playerIdx].unk_0C = duration;
gActiveSeqs[playerIdx].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[playerIdx].volCur != gActiveSeqs[playerIdx].volTarget) {
gActiveSeqs[playerIdx].volStep =
(gActiveSeqs[playerIdx].volCur - gActiveSeqs[playerIdx].volTarget) / (f32)duration;
gActiveSeqs[playerIdx].volTimer = duration;
}
break;
@@ -235,12 +235,12 @@ void Audio_ProcessSeqCmd(u32 cmd) {
}
freqScale = (f32)val / 1000.0f;
for (i = 0; i < 16; i++) {
D_8016E750[playerIdx].unk_50[i].unk_14 = freqScale;
D_8016E750[playerIdx].unk_50[i].unk_1C = duration;
D_8016E750[playerIdx].unk_50[i].unk_18 =
(D_8016E750[playerIdx].unk_50[i].unk_10 - freqScale) / (f32)duration;
gActiveSeqs[playerIdx].channelData[i].freqScaleTarget = freqScale;
gActiveSeqs[playerIdx].channelData[i].freqScaleTimer = duration;
gActiveSeqs[playerIdx].channelData[i].freqScaleStep =
(gActiveSeqs[playerIdx].channelData[i].freqScaleCur - freqScale) / (f32)duration;
}
D_8016E750[playerIdx].unk_250 = 0xFFFF;
gActiveSeqs[playerIdx].freqScaleChannelFlags = 0xFFFF;
break;
case 0xD:
@@ -252,11 +252,11 @@ void Audio_ProcessSeqCmd(u32 cmd) {
duration++;
}
freqScale = (f32)val / 1000.0f;
D_8016E750[playerIdx].unk_50[chanIdx].unk_14 = freqScale;
D_8016E750[playerIdx].unk_50[chanIdx].unk_18 =
(D_8016E750[playerIdx].unk_50[chanIdx].unk_10 - freqScale) / (f32)duration;
D_8016E750[playerIdx].unk_50[chanIdx].unk_1C = duration;
D_8016E750[playerIdx].unk_250 |= 1 << chanIdx;
gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleTarget = freqScale;
gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleStep =
(gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleCur - freqScale) / (f32)duration;
gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleTimer = duration;
gActiveSeqs[playerIdx].freqScaleChannelFlags |= 1 << chanIdx;
break;
case 0x6:
@@ -267,13 +267,13 @@ void Audio_ProcessSeqCmd(u32 cmd) {
if (duration == 0) {
duration++;
}
D_8016E750[playerIdx].unk_50[chanIdx].unk_04 = (f32)val / 127.0f;
if (D_8016E750[playerIdx].unk_50[chanIdx].unk_00 != D_8016E750[playerIdx].unk_50[chanIdx].unk_04) {
D_8016E750[playerIdx].unk_50[chanIdx].unk_08 =
(D_8016E750[playerIdx].unk_50[chanIdx].unk_00 - D_8016E750[playerIdx].unk_50[chanIdx].unk_04) /
gActiveSeqs[playerIdx].channelData[chanIdx].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur != gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) {
gActiveSeqs[playerIdx].channelData[chanIdx].volStep =
(gActiveSeqs[playerIdx].channelData[chanIdx].volCur - gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) /
(f32)duration;
D_8016E750[playerIdx].unk_50[chanIdx].unk_0C = duration;
D_8016E750[playerIdx].unk_252 |= 1 << chanIdx;
gActiveSeqs[playerIdx].channelData[chanIdx].volTimer = duration;
gActiveSeqs[playerIdx].volChannelFlags |= 1 << chanIdx;
}
break;
@@ -289,7 +289,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
chanIdx = (cmd & 0xF00) >> 8;
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
if ((D_8016E750[playerIdx].unk_258 & (1 << chanIdx)) == 0) {
if ((gActiveSeqs[playerIdx].channelPortMask & (1 << chanIdx)) == 0) {
Audio_QueueCmdS8(0x06000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(chanIdx, 8, 8) | _SHIFTL(port, 0, 8),
val);
}
@@ -297,7 +297,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
case 0x9:
// set channel mask for command 0x8
D_8016E750[playerIdx].unk_258 = cmd & 0xFFFF;
gActiveSeqs[playerIdx].channelPortMask = cmd & 0xFFFF;
break;
case 0xA:
@@ -319,22 +319,22 @@ void Audio_ProcessSeqCmd(u32 cmd) {
case 0xB:
// update tempo
D_8016E750[playerIdx].unk_14 = cmd;
gActiveSeqs[playerIdx].tempoCmd = cmd;
break;
case 0xC:
// start sequence with setup commands
subOp = (cmd & 0xF00000) >> 20;
if (subOp != 0xF) {
if (D_8016E750[playerIdx].unk_4D < 7) {
found = D_8016E750[playerIdx].unk_4D++;
if (gActiveSeqs[playerIdx].setupCmdNum < 7) {
found = gActiveSeqs[playerIdx].setupCmdNum++;
if (found < 8) {
D_8016E750[playerIdx].unk_2C[found] = cmd;
D_8016E750[playerIdx].unk_4C = 2;
gActiveSeqs[playerIdx].setupCmd[found] = cmd;
gActiveSeqs[playerIdx].setupCmdTimer = 2;
}
}
} else {
D_8016E750[playerIdx].unk_4D = 0;
gActiveSeqs[playerIdx].setupCmdNum = 0;
}
break;
@@ -400,7 +400,7 @@ u16 func_800FA0B4(u8 playerIdx) {
if (!gAudioContext.seqPlayers[playerIdx].enabled) {
return NA_BGM_DISABLED;
}
return D_8016E750[playerIdx].unk_254;
return gActiveSeqs[playerIdx].seqId;
}
s32 func_800FA11C(u32 arg0, u32 arg1) {
@@ -416,17 +416,17 @@ s32 func_800FA11C(u32 arg0, u32 arg1) {
}
void func_800FA174(u8 playerIdx) {
D_8016E348[playerIdx] = 0;
sNumSeqRequests[playerIdx] = 0;
}
void func_800FA18C(u8 playerIdx, u8 arg1) {
u8 i;
for (i = 0; i < D_8016E750[playerIdx].unk_4D; i++) {
u8 unkb = (D_8016E750[playerIdx].unk_2C[i] & 0xF00000) >> 20;
for (i = 0; i < gActiveSeqs[playerIdx].setupCmdNum; i++) {
u8 unkb = (gActiveSeqs[playerIdx].setupCmd[i] & 0xF00000) >> 20;
if (unkb == arg1) {
D_8016E750[playerIdx].unk_2C[i] = 0xFF000000;
gActiveSeqs[playerIdx].setupCmd[i] = 0xFF000000;
}
}
}
@@ -435,14 +435,14 @@ void Audio_SetVolScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer)
f32 volScale;
u8 i;
D_8016E750[playerIdx].volScales[scaleIdx] = targetVol & 0x7F;
gActiveSeqs[playerIdx].volScales[scaleIdx] = targetVol & 0x7F;
if (volFadeTimer != 0) {
D_8016E750[playerIdx].fadeVolUpdate = 1;
D_8016E750[playerIdx].volFadeTimer = volFadeTimer;
gActiveSeqs[playerIdx].fadeVolUpdate = 1;
gActiveSeqs[playerIdx].volFadeTimer = volFadeTimer;
} else {
for (i = 0, volScale = 1.0f; i < 4; i++) {
volScale *= D_8016E750[playerIdx].volScales[i] / 127.0f;
volScale *= gActiveSeqs[playerIdx].volScales[i] / 127.0f;
}
Audio_SetVolScaleNow(playerIdx, volFadeTimer, volScale);
@@ -468,41 +468,41 @@ void func_800FA3DC(void) {
u8 k;
for (playerIdx = 0; playerIdx < 4; playerIdx++) {
if (D_8016E750[playerIdx].unk_260 != 0) {
if (gActiveSeqs[playerIdx].isWaitingForFonts != 0) {
switch (func_800E5E20(&dummy)) {
case 1:
case 2:
case 3:
case 4:
D_8016E750[playerIdx].unk_260 = 0;
Audio_ProcessSeqCmd(D_8016E750[playerIdx].unk_25C);
gActiveSeqs[playerIdx].isWaitingForFonts = 0;
Audio_ProcessSeqCmd(gActiveSeqs[playerIdx].startSeqCmd);
break;
}
}
if (D_8016E750[playerIdx].fadeVolUpdate) {
if (gActiveSeqs[playerIdx].fadeVolUpdate) {
phi_f0 = 1.0f;
for (j = 0; j < 4; j++) {
phi_f0 *= (D_8016E750[playerIdx].volScales[j] / 127.0f);
phi_f0 *= (gActiveSeqs[playerIdx].volScales[j] / 127.0f);
}
Audio_SeqCmd4(playerIdx, D_8016E750[playerIdx].volFadeTimer, (u8)(phi_f0 * 127.0f));
D_8016E750[playerIdx].fadeVolUpdate = 0;
Audio_SeqCmd4(playerIdx, gActiveSeqs[playerIdx].volFadeTimer, (u8)(phi_f0 * 127.0f));
gActiveSeqs[playerIdx].fadeVolUpdate = 0;
}
if (D_8016E750[playerIdx].unk_0C != 0) {
D_8016E750[playerIdx].unk_0C--;
if (gActiveSeqs[playerIdx].volTimer != 0) {
gActiveSeqs[playerIdx].volTimer--;
if (D_8016E750[playerIdx].unk_0C != 0) {
D_8016E750[playerIdx].volCur = D_8016E750[playerIdx].volCur - D_8016E750[playerIdx].unk_08;
if (gActiveSeqs[playerIdx].volTimer != 0) {
gActiveSeqs[playerIdx].volCur = gActiveSeqs[playerIdx].volCur - gActiveSeqs[playerIdx].volStep;
} else {
D_8016E750[playerIdx].volCur = D_8016E750[playerIdx].volTarget;
gActiveSeqs[playerIdx].volCur = gActiveSeqs[playerIdx].volTarget;
}
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), D_8016E750[playerIdx].volCur);
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), gActiveSeqs[playerIdx].volCur);
}
if (D_8016E750[playerIdx].unk_14 != 0) {
temp_a1 = D_8016E750[playerIdx].unk_14;
if (gActiveSeqs[playerIdx].tempoCmd != 0) {
temp_a1 = gActiveSeqs[playerIdx].tempoCmd;
phi_t0 = (temp_a1 & 0xFF0000) >> 15;
phi_a2 = temp_a1 & 0xFFF;
if (phi_t0 == 0) {
@@ -525,8 +525,8 @@ void func_800FA3DC(void) {
phi_a2 = temp_lo * (phi_a2 / 100.0f);
break;
case 4:
if (D_8016E750[playerIdx].unk_18) {
phi_a2 = D_8016E750[playerIdx].unk_18;
if (gActiveSeqs[playerIdx].tempoOriginal) {
phi_a2 = gActiveSeqs[playerIdx].tempoOriginal;
} else {
phi_a2 = temp_lo;
}
@@ -537,71 +537,71 @@ void func_800FA3DC(void) {
phi_a2 = 300;
}
if (D_8016E750[playerIdx].unk_18 == 0) {
D_8016E750[playerIdx].unk_18 = temp_lo;
if (gActiveSeqs[playerIdx].tempoOriginal == 0) {
gActiveSeqs[playerIdx].tempoOriginal = temp_lo;
}
D_8016E750[playerIdx].unk_20 = phi_a2;
D_8016E750[playerIdx].unk_1C = gAudioContext.seqPlayers[playerIdx].tempo / 0x30;
D_8016E750[playerIdx].unk_24 = (D_8016E750[playerIdx].unk_1C - D_8016E750[playerIdx].unk_20) / phi_t0;
D_8016E750[playerIdx].unk_28 = phi_t0;
D_8016E750[playerIdx].unk_14 = 0;
gActiveSeqs[playerIdx].tempoTarget = phi_a2;
gActiveSeqs[playerIdx].tempoCur = gAudioContext.seqPlayers[playerIdx].tempo / 0x30;
gActiveSeqs[playerIdx].tempoStep = (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0;
gActiveSeqs[playerIdx].tempoTimer = phi_t0;
gActiveSeqs[playerIdx].tempoCmd = 0;
}
}
if (D_8016E750[playerIdx].unk_28 != 0) {
D_8016E750[playerIdx].unk_28--;
if (D_8016E750[playerIdx].unk_28 != 0) {
D_8016E750[playerIdx].unk_1C = D_8016E750[playerIdx].unk_1C - D_8016E750[playerIdx].unk_24;
if (gActiveSeqs[playerIdx].tempoTimer != 0) {
gActiveSeqs[playerIdx].tempoTimer--;
if (gActiveSeqs[playerIdx].tempoTimer != 0) {
gActiveSeqs[playerIdx].tempoCur = gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoStep;
} else {
D_8016E750[playerIdx].unk_1C = D_8016E750[playerIdx].unk_20;
gActiveSeqs[playerIdx].tempoCur = gActiveSeqs[playerIdx].tempoTarget;
}
// set tempo
Audio_QueueCmdS32(0x47000000 | _SHIFTL(playerIdx, 16, 8), D_8016E750[playerIdx].unk_1C);
Audio_QueueCmdS32(0x47000000 | _SHIFTL(playerIdx, 16, 8), gActiveSeqs[playerIdx].tempoCur);
}
if (D_8016E750[playerIdx].unk_252 != 0) {
if (gActiveSeqs[playerIdx].volChannelFlags != 0) {
for (k = 0; k < 0x10; k++) {
if (D_8016E750[playerIdx].unk_50[k].unk_0C != 0) {
D_8016E750[playerIdx].unk_50[k].unk_0C--;
if (D_8016E750[playerIdx].unk_50[k].unk_0C != 0) {
D_8016E750[playerIdx].unk_50[k].unk_00 -= D_8016E750[playerIdx].unk_50[k].unk_08;
if (gActiveSeqs[playerIdx].channelData[k].volTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].volTimer--;
if (gActiveSeqs[playerIdx].channelData[k].volTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].volCur -= gActiveSeqs[playerIdx].channelData[k].volStep;
} else {
D_8016E750[playerIdx].unk_50[k].unk_00 = D_8016E750[playerIdx].unk_50[k].unk_04;
D_8016E750[playerIdx].unk_252 ^= (1 << k);
gActiveSeqs[playerIdx].channelData[k].volCur = gActiveSeqs[playerIdx].channelData[k].volTarget;
gActiveSeqs[playerIdx].volChannelFlags ^= (1 << k);
}
// CHAN_UPD_VOL_SCALE (playerIdx = seq, k = chan)
Audio_QueueCmdF32(0x01000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(k, 8, 8),
D_8016E750[playerIdx].unk_50[k].unk_00);
gActiveSeqs[playerIdx].channelData[k].volCur);
}
}
}
if (D_8016E750[playerIdx].unk_250 != 0) {
if (gActiveSeqs[playerIdx].freqScaleChannelFlags != 0) {
for (k = 0; k < 0x10; k++) {
if (D_8016E750[playerIdx].unk_50[k].unk_1C != 0) {
D_8016E750[playerIdx].unk_50[k].unk_1C--;
if (D_8016E750[playerIdx].unk_50[k].unk_1C != 0) {
D_8016E750[playerIdx].unk_50[k].unk_10 -= D_8016E750[playerIdx].unk_50[k].unk_18;
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleTimer--;
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleCur -= gActiveSeqs[playerIdx].channelData[k].freqScaleStep;
} else {
D_8016E750[playerIdx].unk_50[k].unk_10 = D_8016E750[playerIdx].unk_50[k].unk_14;
D_8016E750[playerIdx].unk_250 ^= (1 << k);
gActiveSeqs[playerIdx].channelData[k].freqScaleCur = gActiveSeqs[playerIdx].channelData[k].freqScaleTarget;
gActiveSeqs[playerIdx].freqScaleChannelFlags ^= (1 << k);
}
// CHAN_UPD_FREQ_SCALE
Audio_QueueCmdF32(0x04000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(k, 8, 8),
D_8016E750[playerIdx].unk_50[k].unk_10);
gActiveSeqs[playerIdx].channelData[k].freqScaleCur);
}
}
}
if (D_8016E750[playerIdx].unk_4D != 0) {
if (gActiveSeqs[playerIdx].setupCmdNum != 0) {
if (func_800FA11C(0xF0000000, 0xF0000000) == 0) {
D_8016E750[playerIdx].unk_4D = 0;
gActiveSeqs[playerIdx].setupCmdNum = 0;
return;
}
if (D_8016E750[playerIdx].unk_4C != 0) {
D_8016E750[playerIdx].unk_4C--;
if (gActiveSeqs[playerIdx].setupCmdTimer != 0) {
gActiveSeqs[playerIdx].setupCmdTimer--;
continue;
}
@@ -609,28 +609,28 @@ void func_800FA3DC(void) {
continue;
}
for (j = 0; j < D_8016E750[playerIdx].unk_4D; j++) {
temp_a0 = (D_8016E750[playerIdx].unk_2C[j] & 0x00F00000) >> 20;
temp_s1 = (D_8016E750[playerIdx].unk_2C[j] & 0x000F0000) >> 16;
temp_s0_3 = (D_8016E750[playerIdx].unk_2C[j] & 0xFF00) >> 8;
temp_a3_3 = D_8016E750[playerIdx].unk_2C[j] & 0xFF;
for (j = 0; j < gActiveSeqs[playerIdx].setupCmdNum; j++) {
temp_a0 = (gActiveSeqs[playerIdx].setupCmd[j] & 0x00F00000) >> 20;
temp_s1 = (gActiveSeqs[playerIdx].setupCmd[j] & 0x000F0000) >> 16;
temp_s0_3 = (gActiveSeqs[playerIdx].setupCmd[j] & 0xFF00) >> 8;
temp_a3_3 = gActiveSeqs[playerIdx].setupCmd[j] & 0xFF;
switch (temp_a0) {
case 0:
Audio_SetVolScale(temp_s1, 1, 0x7F, temp_a3_3);
break;
case 7:
if (D_8016E348[playerIdx] == temp_a3_3) {
if (sNumSeqRequests[playerIdx] == temp_a3_3) {
Audio_SetVolScale(temp_s1, 1, 0x7F, temp_s0_3);
}
break;
case 1:
Audio_SeqCmd3(playerIdx, D_8016E750[playerIdx].unk_254);
Audio_SeqCmd3(playerIdx, gActiveSeqs[playerIdx].seqId);
break;
case 2:
Audio_StartSeq(temp_s1, 1, D_8016E750[temp_s1].unk_254);
D_8016E750[temp_s1].fadeVolUpdate = 1;
D_8016E750[temp_s1].volScales[1] = 0x7F;
Audio_StartSeq(temp_s1, 1, gActiveSeqs[temp_s1].seqId);
gActiveSeqs[temp_s1].fadeVolUpdate = 1;
gActiveSeqs[temp_s1].volScales[1] = 0x7F;
break;
case 3:
Audio_SeqCmdB30(temp_s1, temp_s0_3, temp_a3_3);
@@ -639,13 +639,13 @@ void func_800FA3DC(void) {
Audio_SeqCmdB40(temp_s1, temp_a3_3, 0);
break;
case 5:
temp_v1 = D_8016E750[playerIdx].unk_2C[j] & 0xFFFF;
Audio_StartSeq(temp_s1, D_8016E750[temp_s1].unk_4E, temp_v1);
temp_v1 = gActiveSeqs[playerIdx].setupCmd[j] & 0xFFFF;
Audio_StartSeq(temp_s1, gActiveSeqs[temp_s1].setupFadeTimer, temp_v1);
Audio_SetVolScale(temp_s1, 1, 0x7F, 0);
D_8016E750[temp_s1].unk_4E = 0;
gActiveSeqs[temp_s1].setupFadeTimer = 0;
break;
case 6:
D_8016E750[playerIdx].unk_4E = temp_s0_3;
gActiveSeqs[playerIdx].setupFadeTimer = temp_s0_3;
break;
case 8:
Audio_SetVolScale(temp_s1, temp_s0_3, 0x7F, temp_a3_3);
@@ -662,7 +662,7 @@ void func_800FA3DC(void) {
}
break;
case 9:
temp_v1 = D_8016E750[playerIdx].unk_2C[j] & 0xFFFF;
temp_v1 = gActiveSeqs[playerIdx].setupCmd[j] & 0xFFFF;
Audio_SeqCmdA(temp_s1, temp_v1);
break;
case 10:
@@ -671,7 +671,7 @@ void func_800FA3DC(void) {
}
}
D_8016E750[playerIdx].unk_4D = 0;
gActiveSeqs[playerIdx].setupCmdNum = 0;
}
}
}
@@ -695,26 +695,29 @@ u8 func_800FAD34(void) {
return D_80133418;
}
void func_800FADF8(void) {
u8 playerIdx, j;
void Audio_ResetActiveSequences(void) {
u8 seqPlayerIndex;
u8 scaleIndex;
for (playerIdx = 0; playerIdx < 4; playerIdx++) {
D_8016E348[playerIdx] = 0;
D_8016E750[playerIdx].unk_254 = NA_BGM_DISABLED;
D_8016E750[playerIdx].unk_256 = NA_BGM_DISABLED;
D_8016E750[playerIdx].unk_28 = 0;
D_8016E750[playerIdx].unk_18 = 0;
D_8016E750[playerIdx].unk_14 = 0;
D_8016E750[playerIdx].unk_258 = 0;
D_8016E750[playerIdx].unk_4D = 0;
D_8016E750[playerIdx].unk_4E = 0;
D_8016E750[playerIdx].unk_250 = 0;
D_8016E750[playerIdx].unk_252 = 0;
for (j = 0; j < 4; j++) {
D_8016E750[playerIdx].volScales[j] = 0x7F;
for (seqPlayerIndex = 0; seqPlayerIndex < 4; seqPlayerIndex++) {
sNumSeqRequests[seqPlayerIndex] = 0;
gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
gActiveSeqs[seqPlayerIndex].prevSeqId = NA_BGM_DISABLED;
gActiveSeqs[seqPlayerIndex].tempoTimer = 0;
gActiveSeqs[seqPlayerIndex].tempoOriginal = 0;
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
gActiveSeqs[seqPlayerIndex].channelPortMask = 0;
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
gActiveSeqs[seqPlayerIndex].setupFadeTimer = 0;
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0;
gActiveSeqs[seqPlayerIndex].volChannelFlags = 0;
for (scaleIndex = 0; scaleIndex < 4; scaleIndex++) {
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = 0x7F;
}
D_8016E750[playerIdx].volFadeTimer = 1;
D_8016E750[playerIdx].fadeVolUpdate = 1;
gActiveSeqs[seqPlayerIndex].volFadeTimer = 1;
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = true;
}
}
@@ -722,12 +725,12 @@ void func_800FAEB4(void) {
u8 playerIdx, j;
for (playerIdx = 0; playerIdx < 4; playerIdx++) {
D_8016E750[playerIdx].volCur = 1.0f;
D_8016E750[playerIdx].unk_0C = 0;
D_8016E750[playerIdx].fadeVolUpdate = 0;
gActiveSeqs[playerIdx].volCur = 1.0f;
gActiveSeqs[playerIdx].volTimer = 0;
gActiveSeqs[playerIdx].fadeVolUpdate = 0;
for (j = 0; j < 4; j++) {
D_8016E750[playerIdx].volScales[j] = 0x7F;
gActiveSeqs[playerIdx].volScales[j] = 0x7F;
}
}
func_800FADF8();
Audio_ResetActiveSequences();
}

View File

@@ -662,26 +662,32 @@ s32 Flags_GetSwitch(PlayState* play, s32 flag) {
* Sets current scene switch flag.
*/
void Flags_SetSwitch(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Switch Flag Set - %#x", flag);
u8 previouslyOff = !Flags_GetSwitch(play, flag);
if (flag < 0x20) {
play->actorCtx.flags.swch |= (1 << flag);
} else {
play->actorCtx.flags.tempSwch |= (1 << (flag - 0x20));
}
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_SWITCH, flag);
if (previouslyOff) {
LUSLOG_INFO("Switch Flag Set - %#x", flag);
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_SWITCH, flag);
}
}
/**
* Unsets current scene switch flag.
*/
void Flags_UnsetSwitch(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Switch Flag Unset - %#x", flag);
u8 previouslyOn = Flags_GetSwitch(play, flag);
if (flag < 0x20) {
play->actorCtx.flags.swch &= ~(1 << flag);
} else {
play->actorCtx.flags.tempSwch &= ~(1 << (flag - 0x20));
}
GameInteractor_ExecuteOnSceneFlagUnset(play->sceneNum, FLAG_SCENE_SWITCH, flag);
if (previouslyOn) {
LUSLOG_INFO("Switch Flag Unset - %#x", flag);
GameInteractor_ExecuteOnSceneFlagUnset(play->sceneNum, FLAG_SCENE_SWITCH, flag);
}
}
/**
@@ -728,9 +734,12 @@ s32 Flags_GetTreasure(PlayState* play, s32 flag) {
* Sets current scene chest flag.
*/
void Flags_SetTreasure(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Treasure Flag Set - %#x", flag);
u8 previouslyOff = !Flags_GetTreasure(play, flag);
play->actorCtx.flags.chest |= (1 << flag);
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_TREASURE, flag);
if (previouslyOff) {
LUSLOG_INFO("Treasure Flag Set - %#x", flag);
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_TREASURE, flag);
}
}
/**
@@ -744,16 +753,24 @@ s32 Flags_GetClear(PlayState* play, s32 flag) {
* Sets current scene clear flag.
*/
void Flags_SetClear(PlayState* play, s32 flag) {
u8 previouslyOff = !Flags_GetClear(play, flag);
play->actorCtx.flags.clear |= (1 << flag);
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_CLEAR, flag);
if (previouslyOff) {
LUSLOG_INFO("Clear Flag Set - %#x", flag);
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_CLEAR, flag);
}
}
/**
* Unsets current scene clear flag.
*/
void Flags_UnsetClear(PlayState* play, s32 flag) {
u8 previouslyOn = Flags_GetClear(play, flag);
play->actorCtx.flags.clear &= ~(1 << flag);
GameInteractor_ExecuteOnSceneFlagUnset(play->sceneNum, FLAG_SCENE_CLEAR, flag);
if (previouslyOn) {
LUSLOG_INFO("Clear Flag Unset - %#x", flag);
GameInteractor_ExecuteOnSceneFlagUnset(play->sceneNum, FLAG_SCENE_CLEAR, flag);
}
}
/**
@@ -792,7 +809,7 @@ s32 Flags_GetCollectible(PlayState* play, s32 flag) {
* Sets current scene collectible flag.
*/
void Flags_SetCollectible(PlayState* play, s32 flag) {
lusprintf(__FILE__, __LINE__, 2, "Collectible Flag Set - %#x", flag);
u8 previouslyOff = !Flags_GetCollectible(play, flag);
if (flag != 0) {
if (flag < 0x20) {
play->actorCtx.flags.collect |= (1 << flag);
@@ -800,7 +817,10 @@ void Flags_SetCollectible(PlayState* play, s32 flag) {
play->actorCtx.flags.tempCollect |= (1 << (flag - 0x20));
}
}
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_COLLECTIBLE, flag);
if (previouslyOff) {
LUSLOG_INFO("Collectible Flag Set - %#x", flag);
GameInteractor_ExecuteOnSceneFlagSet(play->sceneNum, FLAG_SCENE_COLLECTIBLE, flag);
}
}
void func_8002CDE4(PlayState* play, TitleCardContext* titleCtx) {
@@ -4723,16 +4743,24 @@ s32 Flags_GetEventChkInf(s32 flag) {
* Sets "eventChkInf" flag.
*/
void Flags_SetEventChkInf(s32 flag) {
u8 previouslyOff = !Flags_GetEventChkInf(flag);
gSaveContext.eventChkInf[flag >> 4] |= (1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, flag);
if (previouslyOff) {
LUSLOG_INFO("EventChkInf Flag Set - %#x", flag);
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_CHECK_INF, flag);
}
}
/**
* Unsets "eventChkInf" flag.
*/
void Flags_UnsetEventChkInf(s32 flag) {
u8 previouslyOn = Flags_GetEventChkInf(flag);
gSaveContext.eventChkInf[flag >> 4] &= ~(1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagUnset(FLAG_EVENT_CHECK_INF, flag);
if (previouslyOn) {
LUSLOG_INFO("EventChkInf Flag Unset - %#x", flag);
GameInteractor_ExecuteOnFlagUnset(FLAG_EVENT_CHECK_INF, flag);
}
}
/**
@@ -4746,16 +4774,24 @@ s32 Flags_GetItemGetInf(s32 flag) {
* Sets "itemGetInf" flag.
*/
void Flags_SetItemGetInf(s32 flag) {
u8 previouslyOff = !Flags_GetItemGetInf(flag);
gSaveContext.itemGetInf[flag >> 4] |= (1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagSet(FLAG_ITEM_GET_INF, flag);
if (previouslyOff) {
LUSLOG_INFO("ItemGetInf Flag Set - %#x", flag);
GameInteractor_ExecuteOnFlagSet(FLAG_ITEM_GET_INF, flag);
}
}
/**
* Unsets "itemGetInf" flag.
*/
void Flags_UnsetItemGetInf(s32 flag) {
u8 previouslyOn = Flags_GetItemGetInf(flag);
gSaveContext.itemGetInf[flag >> 4] &= ~(1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagUnset(FLAG_ITEM_GET_INF, flag);
if (previouslyOn) {
LUSLOG_INFO("ItemGetInf Flag Unset - %#x", flag);
GameInteractor_ExecuteOnFlagUnset(FLAG_ITEM_GET_INF, flag);
}
}
/**
@@ -4769,16 +4805,24 @@ s32 Flags_GetInfTable(s32 flag) {
* Sets "infTable" flag.
*/
void Flags_SetInfTable(s32 flag) {
u8 previouslyOff = !Flags_GetInfTable(flag);
gSaveContext.infTable[flag >> 4] |= (1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagSet(FLAG_INF_TABLE, flag);
if (previouslyOff) {
LUSLOG_INFO("InfTable Flag Set - %#x", flag);
GameInteractor_ExecuteOnFlagSet(FLAG_INF_TABLE, flag);
}
}
/**
* Unsets "infTable" flag.
*/
void Flags_UnsetInfTable(s32 flag) {
u8 previouslyOn = Flags_GetInfTable(flag);
gSaveContext.infTable[flag >> 4] &= ~(1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagUnset(FLAG_INF_TABLE, flag);
if (previouslyOn) {
LUSLOG_INFO("InfTable Flag Unset - %#x", flag);
GameInteractor_ExecuteOnFlagUnset(FLAG_INF_TABLE, flag);
}
}
/**
@@ -4792,16 +4836,24 @@ s32 Flags_GetEventInf(s32 flag) {
* Sets "eventInf" flag.
*/
void Flags_SetEventInf(s32 flag) {
u8 previouslyOff = !Flags_GetEventInf(flag);
gSaveContext.eventInf[flag >> 4] |= (1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_INF, flag);
if (previouslyOff) {
LUSLOG_INFO("EventInf Flag Set - %#x", flag);
GameInteractor_ExecuteOnFlagSet(FLAG_EVENT_INF, flag);
}
}
/**
* Unsets "eventInf" flag.
*/
void Flags_UnsetEventInf(s32 flag) {
u8 previouslyOn = Flags_GetEventInf(flag);
gSaveContext.eventInf[flag >> 4] &= ~(1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagUnset(FLAG_EVENT_INF, flag);
if (previouslyOn) {
LUSLOG_INFO("EventInf Flag Unset - %#x", flag);
GameInteractor_ExecuteOnFlagUnset(FLAG_EVENT_INF, flag);
}
}
/**
@@ -4815,16 +4867,24 @@ s32 Flags_GetRandomizerInf(RandomizerInf flag) {
* Sets "randomizerInf" flag.
*/
void Flags_SetRandomizerInf(RandomizerInf flag) {
u8 previouslyOff = !Flags_GetRandomizerInf(flag);
gSaveContext.randomizerInf[flag >> 4] |= (1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagSet(FLAG_RANDOMIZER_INF, flag);
if (previouslyOff) {
LUSLOG_INFO("RandomizerInf Flag Set - %#x", flag);
GameInteractor_ExecuteOnFlagSet(FLAG_RANDOMIZER_INF, flag);
}
}
/**
* Unsets "randomizerInf" flag.
*/
void Flags_UnsetRandomizerInf(RandomizerInf flag) {
u8 previouslyOn = Flags_GetRandomizerInf(flag);
gSaveContext.randomizerInf[flag >> 4] &= ~(1 << (flag & 0xF));
GameInteractor_ExecuteOnFlagUnset(FLAG_RANDOMIZER_INF, flag);
if (previouslyOn) {
LUSLOG_INFO("RandomizerInf Flag Unset - %#x", flag);
GameInteractor_ExecuteOnFlagUnset(FLAG_RANDOMIZER_INF, flag);
}
}
u32 func_80035BFC(PlayState* play, s16 arg1) {

View File

@@ -18,9 +18,10 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input) {
frameAdvCtx->enabled = !frameAdvCtx->enabled;
}
if (!frameAdvCtx->enabled || (CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
if (!frameAdvCtx->enabled || CVarGetInteger("gFrameAdvance", 0) || (CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
(CHECK_BTN_ALL(input->press.button, BTN_R) ||
(CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) {
CVarClear("gFrameAdvance");
frameAdvCtx->timer = 0;
return true;
}