bean souls: prevent skulltula spawning from bugs (#6084)
woe is me thinking bugs reacted to soil patch instead of invisible actor
This commit is contained in:
@@ -2329,6 +2329,46 @@ void RandomizerOnActorInitHandler(void* actorRef) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (actor->id == ACTOR_OBJ_MAKEKINSUTA) {
|
||||||
|
RandomizerInf currentBeanSoulRandInf = RAND_INF_MAX;
|
||||||
|
switch (gPlayState->sceneNum) {
|
||||||
|
case SCENE_DEATH_MOUNTAIN_CRATER:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_DEATH_MOUNTAIN_CRATER_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_DEATH_MOUNTAIN_TRAIL:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_DEATH_MOUNTAIN_TRAIL_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_DESERT_COLOSSUS:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_DESERT_COLOSSUS_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_GERUDO_VALLEY:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_GERUDO_VALLEY_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_GRAVEYARD:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_GRAVEYARD_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_KOKIRI_FOREST:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_KOKIRI_FOREST_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_LAKE_HYLIA:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_LAKE_HYLIA_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
case SCENE_LOST_WOODS:
|
||||||
|
if (actor->params == 0x4e01) {
|
||||||
|
currentBeanSoulRandInf = RAND_INF_LOST_WOODS_BRIDGE_BEAN_SOUL;
|
||||||
|
} else {
|
||||||
|
currentBeanSoulRandInf = RAND_INF_LOST_WOODS_BEAN_SOUL;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SCENE_ZORAS_RIVER:
|
||||||
|
currentBeanSoulRandInf = RAND_INF_ZORAS_RIVER_BEAN_SOUL;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (currentBeanSoulRandInf != RAND_INF_MAX && !Flags_GetRandomizerInf(currentBeanSoulRandInf)) {
|
||||||
|
Actor_Kill(actor);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If child is in the adult shooting gallery or adult in the child shooting gallery, then despawn the shooting
|
// If child is in the adult shooting gallery or adult in the child shooting gallery, then despawn the shooting
|
||||||
|
|||||||
Reference in New Issue
Block a user