Shiny enemies (#4570)
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@@ -266,6 +266,10 @@ typedef struct Actor {
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/* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw`
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/* 0x138 */ ActorResetFunc reset;
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/* 0x13C */ char dbgPad[0x10]; // Padding that only exists in the debug rom
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// #region SOH [General] TODO convert to OE
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/* */ u8 maximumHealth; // Max health value for use with health bars, set on actor init
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/* */ u8 isShiny;
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// #endregion
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} Actor; // size = 0x14C
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typedef enum {
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