[zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226 * Update OTR scene * zret: Document the lens system #1079 * zret: Misc. doc/cleanup 4 #1093 * zret: Fix misc 8 #1150 * zret: Document Distortions from z_camera and z_view #1102
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@@ -322,7 +322,7 @@ void Player_SetBootData(GlobalContext* globalCtx, Player* this) {
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IREG(69) = bootRegs[15];
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MREG(95) = bootRegs[16];
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if (globalCtx->roomCtx.curRoom.unk_03 == 2) {
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if (globalCtx->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_2) {
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REG(45) = 500;
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}
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}
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@@ -615,7 +615,7 @@ s32 func_8008F2F8(GlobalContext* globalCtx) {
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TextTriggerEntry* triggerEntry;
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s32 var;
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if (globalCtx->roomCtx.curRoom.unk_02 == 3) { // Room is hot
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if (globalCtx->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) { // Room is hot
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var = 0;
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} else if ((this->unk_840 > 80) &&
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((this->currentBoots == PLAYER_BOOTS_IRON) || (this->unk_840 >= 300))) { // Deep underwater
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