Fix the player state flag that Tailparasan checks for for Damage Effect (#5211)
* Fix the player state flag that Tailparasan checks for * Updated comment for accuracy
This commit is contained in:
committed by
GitHub
parent
ebc3616a3a
commit
6abacc1024
@@ -657,7 +657,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
|
|||||||
Player* player = GET_PLAYER(play);
|
Player* player = GET_PLAYER(play);
|
||||||
s16 yawToWall;
|
s16 yawToWall;
|
||||||
|
|
||||||
if (player->stateFlags1 & PLAYER_STATE1_SHIELDING) { // Shielding
|
if (player->stateFlags1 & PLAYER_STATE1_DAMAGED) { // Damaged
|
||||||
this->damageEffect = TAILPASARAN_DMGEFF_NONE;
|
this->damageEffect = TAILPASARAN_DMGEFF_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user