Fix RT_GROUND_JUMP_HARD description (#6391)
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@@ -164,7 +164,7 @@ static int enemiesToRandomize[] = {
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bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) {
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uint32_t isMQ = ResourceMgr_IsSceneMasterQuest(sceneNum);
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// Freezard - Child Link can only kill this with jump slash Deku Sticks or other equipment like bombs.
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// Freezard - Child Link can only kill this with Deku Stick jumpslash or other equipment like bombs.
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// Beamos - Needs bombs.
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// Anubis - Needs fire.
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// Shell Blade & Spike - Child Link can't kill these with sword or Deku Stick.
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@@ -1498,9 +1498,8 @@ void Settings::CreateOptions() {
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"GrdJmp", "Enables requiring ground jumps.");
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OPT_TRICK(RT_GROUND_JUMP_HARD, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE, Tricks::Tag::GLITCH },
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"Hard Ground Jumps", "HGrdJmp",
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"Enables ground jumps which require some precision outside of setting up jump:\n- While using Hover "
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"Boots in Forest Temple Courtyard to reach upper ledge\n- While using Hover Boots in Shadow Temple "
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"invisible spike room to reach door\n- Jumping past second step in Ice Cavern");
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"Enables ground jumps which require some precision outside of setting up jump,\n"
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"such as needing extra height with jumpslash or jumping while running with hover boots.");
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OPT_TRICK(RT_SLIDE_JUMP, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE }, "Sliding Jumps", "SldJmp",
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"Running forward while sliding sideways on ice can be used to jump on platforms.");
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OPT_TRICK(RT_KF_ADULT_GS, RCQUEST_BOTH, RA_KOKIRI_FOREST, { Tricks::Tag::NOVICE },
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@@ -1528,12 +1527,12 @@ void Settings::CreateOptions() {
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"Big Poe without Epona", "PoeDiff",
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"Big Poes have a chance of appearing without Epona, you can shoot them quickly with only bow.");
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OPT_TRICK(RT_KAK_TOWER_GS, RCQUEST_BOTH, RA_KAKARIKO_VILLAGE, { Tricks::Tag::INTERMEDIATE },
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"Kakariko Tower GS with Jump Slash", "KakGSJS",
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"Kakariko Tower GS with Jumpslash", "KakGSJS",
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"Climb the tower as high as you can without touching the Gold Skulltula, then let go and jumpslash "
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"immediately. By jump-slashing from as low on the ladder as possible to still hit the Skulltula, this "
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"trick can be done without taking fall damage.");
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OPT_TRICK(RT_KAK_CHILD_WINDMILL_POH, RCQUEST_BOTH, RA_KAKARIKO_VILLAGE, { Tricks::Tag::EXTREME },
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"Windmill PoH as Child with Precise Jump Slash", "WndCJS",
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"Windmill PoH as Child with Precise Jumpslash", "WndCJS",
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"Can jump up to the spinning platform from below as child with a precise jumpslash timed with the "
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"platforms rotation.");
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OPT_TRICK(
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@@ -1577,7 +1576,7 @@ void Settings::CreateOptions() {
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"After killing the Skulltula, the token can be collected without needing to destroy the rock by jumping "
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"down onto it from the bean plant, midflight, with precise timing and positioning.");
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OPT_TRICK(RT_DMT_JS_LOWER_GS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::INTERMEDIATE },
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"Death Mountain Trail Lower Red Rock GS with Jump Slash", "DMTGSJS",
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"Death Mountain Trail Lower Red Rock GS with Jumpslash", "DMTGSJS",
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"After killing the Skulltula, the token can be collected without needing to destroy the rock by jump "
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"slashing from a precise angle.");
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OPT_TRICK(RT_DMT_CLIMB_HOVERS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::ADVANCED },
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@@ -1658,7 +1657,7 @@ void Settings::CreateOptions() {
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"allowing you to ledge grab the edge of the hole and get past the breakable wall (hammer can't break the "
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"wall itself).");
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OPT_TRICK(RT_LH_LAB_WALL_GS, RCQUEST_BOTH, RA_LAKE_HYLIA, { Tricks::Tag::NOVICE },
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"Lake Hylia Lab Wall GS with Jump Slash", "LHGSJS",
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"Lake Hylia Lab Wall GS with Jumpslash", "LHGSJS",
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"The jumpslash to actually collect the token is somewhat precise.");
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OPT_TRICK(RT_LH_LAB_DIVING, RCQUEST_BOTH, RA_LAKE_HYLIA, { Tricks::Tag::NOVICE },
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"Lake Hylia Lab Dive without Gold Scale", "LabHS",
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@@ -1721,8 +1720,7 @@ void Settings::CreateOptions() {
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"Somewhat precise. If you kill enough Leevers you can get enough of a break to take some time to aim "
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"more carefully.");
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OPT_TRICK(RT_DEKU_BASEMENT_GS, RCQUEST_VANILLA, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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"Deku Tree Basement Vines GS with Jump Slash", "DTGSJS",
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"Can be defeated by doing a precise jump slash.");
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"Deku Tree Basement Vines GS with Jumpslash", "DTGSJS", "Can be defeated by doing a precise jumpslash.");
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OPT_TRICK(RT_DEKU_B1_SKIP, RCQUEST_BOTH, RA_DEKU_TREE, { Tricks::Tag::INTERMEDIATE },
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"Deku Tree Basement without Slingshot", "B1Skip",
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"A precise jump can be used to skip needing to use the Slingshot to go around B1 of the Deku Tree. If "
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@@ -1877,7 +1875,7 @@ void Settings::CreateOptions() {
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"can summon Pierre, allowing you to access the falling ceiling room early. In Master Quest, this allows "
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"you to obtain the GS on the door frame as adult without Hookshot or Song of Time.");
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OPT_TRICK(RT_FOREST_OUTSIDE_BACKDOOR, RCQUEST_BOTH, RA_FOREST_TEMPLE, { Tricks::Tag::ADVANCED },
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"Forest Temple Outside Backdoor with Jump Slash", "FTBlkJS",
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"Forest Temple Outside Backdoor with Jumpslash", "FTBlkJS",
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"A jumpslash recoil can be used to reach the ledge in the block puzzle room that leads to the west "
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"courtyard. This skips a potential Hover Boots requirement in Vanilla, and it can sometimes apply in MQ "
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"as well. This trick can be performed as both ages.");
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@@ -1895,7 +1893,7 @@ void Settings::CreateOptions() {
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// Child with hovers cannot do this from the lower floor, and must go to the upper floor which needs goron bracelet.
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// Adult can do this with hammer and KSword, But child cannot.
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OPT_TRICK(RT_FOREST_MQ_JS_HALLWAY_SWITCH, RCQUEST_MQ, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
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"Forest Temple MQ Twisted Hallway Switch with Jump Slash", "FTTwstJS",
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"Forest Temple MQ Twisted Hallway Switch with Jumpslash", "FTTwstJS",
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"The switch to twist the hallway can be hit with a jumpslash through the glass block. To get in front "
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"of the switch, either use the Hover Boots or hit the shortcut switch at the top of the room and jump "
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"from the glass blocks that spawn. Sticks can be used as child, but the Kokiri Sword is too short to "
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@@ -1908,7 +1906,7 @@ void Settings::CreateOptions() {
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"Forest Temple MQ Twisted Hallway Switch with Boomerang", "FTTwstRng",
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"The Boomerang can return to Link through walls, allowing child to hit the hallway switch. This can be "
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"used to allow adult to pass through later, or in conjunction with \"Forest Temple Outside Backdoor with "
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"Jump Slash\".");
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"Jumpslash\".");
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OPT_TRICK(RT_FOREST_MQ_CHILD_DOORFRAME, RCQUEST_MQ, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
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"Forest Temple MQ Doorframe GS as Child without Boomerang", "FTDoorC",
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"If Adult burns the courtyard webbing with Fire Arrows (which is a permanent flag in Ship Rando) "
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