Fix RT_GROUND_JUMP_HARD description (#6391)
This commit is contained in:
@@ -164,7 +164,7 @@ static int enemiesToRandomize[] = {
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bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) {
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bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) {
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uint32_t isMQ = ResourceMgr_IsSceneMasterQuest(sceneNum);
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uint32_t isMQ = ResourceMgr_IsSceneMasterQuest(sceneNum);
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// Freezard - Child Link can only kill this with jump slash Deku Sticks or other equipment like bombs.
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// Freezard - Child Link can only kill this with Deku Stick jumpslash or other equipment like bombs.
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// Beamos - Needs bombs.
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// Beamos - Needs bombs.
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// Anubis - Needs fire.
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// Anubis - Needs fire.
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// Shell Blade & Spike - Child Link can't kill these with sword or Deku Stick.
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// Shell Blade & Spike - Child Link can't kill these with sword or Deku Stick.
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@@ -1498,9 +1498,8 @@ void Settings::CreateOptions() {
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"GrdJmp", "Enables requiring ground jumps.");
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"GrdJmp", "Enables requiring ground jumps.");
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OPT_TRICK(RT_GROUND_JUMP_HARD, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE, Tricks::Tag::GLITCH },
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OPT_TRICK(RT_GROUND_JUMP_HARD, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE, Tricks::Tag::GLITCH },
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"Hard Ground Jumps", "HGrdJmp",
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"Hard Ground Jumps", "HGrdJmp",
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"Enables ground jumps which require some precision outside of setting up jump:\n- While using Hover "
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"Enables ground jumps which require some precision outside of setting up jump,\n"
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"Boots in Forest Temple Courtyard to reach upper ledge\n- While using Hover Boots in Shadow Temple "
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"such as needing extra height with jumpslash or jumping while running with hover boots.");
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"invisible spike room to reach door\n- Jumping past second step in Ice Cavern");
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OPT_TRICK(RT_SLIDE_JUMP, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE }, "Sliding Jumps", "SldJmp",
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OPT_TRICK(RT_SLIDE_JUMP, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE }, "Sliding Jumps", "SldJmp",
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"Running forward while sliding sideways on ice can be used to jump on platforms.");
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"Running forward while sliding sideways on ice can be used to jump on platforms.");
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OPT_TRICK(RT_KF_ADULT_GS, RCQUEST_BOTH, RA_KOKIRI_FOREST, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_KF_ADULT_GS, RCQUEST_BOTH, RA_KOKIRI_FOREST, { Tricks::Tag::NOVICE },
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@@ -1528,12 +1527,12 @@ void Settings::CreateOptions() {
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"Big Poe without Epona", "PoeDiff",
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"Big Poe without Epona", "PoeDiff",
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"Big Poes have a chance of appearing without Epona, you can shoot them quickly with only bow.");
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"Big Poes have a chance of appearing without Epona, you can shoot them quickly with only bow.");
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OPT_TRICK(RT_KAK_TOWER_GS, RCQUEST_BOTH, RA_KAKARIKO_VILLAGE, { Tricks::Tag::INTERMEDIATE },
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OPT_TRICK(RT_KAK_TOWER_GS, RCQUEST_BOTH, RA_KAKARIKO_VILLAGE, { Tricks::Tag::INTERMEDIATE },
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"Kakariko Tower GS with Jump Slash", "KakGSJS",
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"Kakariko Tower GS with Jumpslash", "KakGSJS",
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"Climb the tower as high as you can without touching the Gold Skulltula, then let go and jump slash "
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"Climb the tower as high as you can without touching the Gold Skulltula, then let go and jumpslash "
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"immediately. By jump-slashing from as low on the ladder as possible to still hit the Skulltula, this "
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"immediately. By jump-slashing from as low on the ladder as possible to still hit the Skulltula, this "
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"trick can be done without taking fall damage.");
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"trick can be done without taking fall damage.");
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OPT_TRICK(RT_KAK_CHILD_WINDMILL_POH, RCQUEST_BOTH, RA_KAKARIKO_VILLAGE, { Tricks::Tag::EXTREME },
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OPT_TRICK(RT_KAK_CHILD_WINDMILL_POH, RCQUEST_BOTH, RA_KAKARIKO_VILLAGE, { Tricks::Tag::EXTREME },
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"Windmill PoH as Child with Precise Jump Slash", "WndCJS",
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"Windmill PoH as Child with Precise Jumpslash", "WndCJS",
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"Can jump up to the spinning platform from below as child with a precise jumpslash timed with the "
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"Can jump up to the spinning platform from below as child with a precise jumpslash timed with the "
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"platforms rotation.");
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"platforms rotation.");
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OPT_TRICK(
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OPT_TRICK(
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@@ -1577,7 +1576,7 @@ void Settings::CreateOptions() {
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"After killing the Skulltula, the token can be collected without needing to destroy the rock by jumping "
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"After killing the Skulltula, the token can be collected without needing to destroy the rock by jumping "
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"down onto it from the bean plant, midflight, with precise timing and positioning.");
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"down onto it from the bean plant, midflight, with precise timing and positioning.");
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OPT_TRICK(RT_DMT_JS_LOWER_GS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::INTERMEDIATE },
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OPT_TRICK(RT_DMT_JS_LOWER_GS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::INTERMEDIATE },
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"Death Mountain Trail Lower Red Rock GS with Jump Slash", "DMTGSJS",
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"Death Mountain Trail Lower Red Rock GS with Jumpslash", "DMTGSJS",
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"After killing the Skulltula, the token can be collected without needing to destroy the rock by jump "
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"After killing the Skulltula, the token can be collected without needing to destroy the rock by jump "
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"slashing from a precise angle.");
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"slashing from a precise angle.");
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OPT_TRICK(RT_DMT_CLIMB_HOVERS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::ADVANCED },
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OPT_TRICK(RT_DMT_CLIMB_HOVERS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_TRAIL, { Tricks::Tag::ADVANCED },
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@@ -1627,7 +1626,7 @@ void Settings::CreateOptions() {
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"you that little extra distance you need to jump across the gap in the bridge.");
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"you that little extra distance you need to jump across the gap in the bridge.");
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OPT_TRICK(RT_DMC_BOULDER_JS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_DMC_BOULDER_JS, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, { Tricks::Tag::NOVICE },
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"Death Mountain Crater Upper to Lower with Hammer", "DMCHam",
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"Death Mountain Crater Upper to Lower with Hammer", "DMCHam",
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"With the Hammer, you can jump slash the rock twice in the same jump in order to destroy it before you "
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"With the Hammer, you can jumpslash the rock twice in the same jump in order to destroy it before you "
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"fall into the lava.");
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"fall into the lava.");
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OPT_TRICK(RT_DMC_BOULDER_SKIP, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, { Tricks::Tag::INTERMEDIATE },
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OPT_TRICK(RT_DMC_BOULDER_SKIP, RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, { Tricks::Tag::INTERMEDIATE },
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"Death Mountain Crater Upper to Lower Boulder Skip", "DMCULJmp",
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"Death Mountain Crater Upper to Lower Boulder Skip", "DMCULJmp",
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@@ -1650,7 +1649,7 @@ void Settings::CreateOptions() {
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"access Zora's Fountain.");
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"access Zora's Fountain.");
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OPT_TRICK(RT_ZD_GS, RCQUEST_BOTH, RA_ZORAS_DOMAIN, { Tricks::Tag::INTERMEDIATE },
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OPT_TRICK(RT_ZD_GS, RCQUEST_BOTH, RA_ZORAS_DOMAIN, { Tricks::Tag::INTERMEDIATE },
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"Zora\'s Domain GS with No Additional Items", "ZDGS",
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"Zora\'s Domain GS with No Additional Items", "ZDGS",
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"A precise jump slash can kill the Skulltula and recoil back onto the top of the frozen waterfall. To "
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"A precise jumpslash can kill the Skulltula and recoil back onto the top of the frozen waterfall. To "
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"kill it, the logic normally guarantees one of Hookshot, Bow, or Magic.");
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"kill it, the logic normally guarantees one of Hookshot, Bow, or Magic.");
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OPT_TRICK(RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES, RCQUEST_BOTH, RA_ZORAS_FOUNTAIN, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES, RCQUEST_BOTH, RA_ZORAS_FOUNTAIN, { Tricks::Tag::NOVICE },
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"Zora\'s Fountain Great Fairy without Explosives", "ZFGFStr2",
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"Zora\'s Fountain Great Fairy without Explosives", "ZFGFStr2",
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@@ -1658,8 +1657,8 @@ void Settings::CreateOptions() {
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"allowing you to ledge grab the edge of the hole and get past the breakable wall (hammer can't break the "
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"allowing you to ledge grab the edge of the hole and get past the breakable wall (hammer can't break the "
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"wall itself).");
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"wall itself).");
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OPT_TRICK(RT_LH_LAB_WALL_GS, RCQUEST_BOTH, RA_LAKE_HYLIA, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_LH_LAB_WALL_GS, RCQUEST_BOTH, RA_LAKE_HYLIA, { Tricks::Tag::NOVICE },
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"Lake Hylia Lab Wall GS with Jump Slash", "LHGSJS",
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"Lake Hylia Lab Wall GS with Jumpslash", "LHGSJS",
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"The jump slash to actually collect the token is somewhat precise.");
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"The jumpslash to actually collect the token is somewhat precise.");
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OPT_TRICK(RT_LH_LAB_DIVING, RCQUEST_BOTH, RA_LAKE_HYLIA, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_LH_LAB_DIVING, RCQUEST_BOTH, RA_LAKE_HYLIA, { Tricks::Tag::NOVICE },
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"Lake Hylia Lab Dive without Gold Scale", "LabHS",
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"Lake Hylia Lab Dive without Gold Scale", "LabHS",
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"Remove the Iron Boots in the midst of Hookshotting the underwater crate.");
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"Remove the Iron Boots in the midst of Hookshotting the underwater crate.");
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@@ -1700,11 +1699,11 @@ void Settings::CreateOptions() {
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// disabled for now, can't check for being able to use bunny hood & bunny hood speedup is currently completely
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// disabled for now, can't check for being able to use bunny hood & bunny hood speedup is currently completely
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// decoupled from rando OPT_TRICK(RT_HW_BUNNY_CROSSING, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, {Tricks::Tag::NOVICE},
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// decoupled from rando OPT_TRICK(RT_HW_BUNNY_CROSSING, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, {Tricks::Tag::NOVICE},
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// "Wasteland Crossing with Bunny Hood", "You can beat the quicksand by using the increased speed of the Bunny Hood.
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// "Wasteland Crossing with Bunny Hood", "You can beat the quicksand by using the increased speed of the Bunny Hood.
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// Note that jumping to the carpet merchant as child typically requires a fairly precise jump slash.");
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// Note that jumping to the carpet merchant as child typically requires a fairly precise jumpslash.");
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OPT_TRICK(RT_HW_CROSSING, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, { Tricks::Tag::INTERMEDIATE },
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OPT_TRICK(RT_HW_CROSSING, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, { Tricks::Tag::INTERMEDIATE },
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"Wasteland Crossing without Hover Boots or Longshot", "RvrSand",
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"Wasteland Crossing without Hover Boots or Longshot", "RvrSand",
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"You can beat the quicksand by backwalking across it in a specific way. Note that jumping to the carpet "
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"You can beat the quicksand by backwalking across it in a specific way. Note that jumping to the carpet "
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"merchant as child typically requires a fairly precise jump slash.");
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"merchant as child typically requires a fairly precise jumpslash.");
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OPT_TRICK(RT_LENS_HW, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, { Tricks::Tag::INTERMEDIATE }, "Lensless Wasteland",
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OPT_TRICK(RT_LENS_HW, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, { Tricks::Tag::INTERMEDIATE }, "Lensless Wasteland",
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"HWNoLoT",
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"HWNoLoT",
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"By memorizing the path, you can travel through the Wasteland without using the Lens of Truth to see the "
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"By memorizing the path, you can travel through the Wasteland without using the Lens of Truth to see the "
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@@ -1712,7 +1711,7 @@ void Settings::CreateOptions() {
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OPT_TRICK(
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OPT_TRICK(
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RT_HW_REVERSE, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, { Tricks::Tag::INTERMEDIATE }, "Reverse Wasteland", "RevHW",
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RT_HW_REVERSE, RCQUEST_BOTH, RA_HAUNTED_WASTELAND, { Tricks::Tag::INTERMEDIATE }, "Reverse Wasteland", "RevHW",
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"By memorizing the path, you can travel through the Wasteland in reverse. Note that jumping to the carpet "
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"By memorizing the path, you can travel through the Wasteland in reverse. Note that jumping to the carpet "
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"merchant as child typically requires a fairly precise jump slash. The equivalent trick for going forward "
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"merchant as child typically requires a fairly precise jumpslash. The equivalent trick for going forward "
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"through the Wasteland is \"Lensless Wasteland\". To cross the river of sand with no additional items, be sure "
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"through the Wasteland is \"Lensless Wasteland\". To cross the river of sand with no additional items, be sure "
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"to also enable \"Wasteland Crossing without Hover Boots or Longshot\". Unless all overworld entrances are "
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"to also enable \"Wasteland Crossing without Hover Boots or Longshot\". Unless all overworld entrances are "
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"randomized, Child Link will not be expected to do anything at Gerudo's Fortress.");
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"randomized, Child Link will not be expected to do anything at Gerudo's Fortress.");
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@@ -1721,8 +1720,7 @@ void Settings::CreateOptions() {
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"Somewhat precise. If you kill enough Leevers you can get enough of a break to take some time to aim "
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"Somewhat precise. If you kill enough Leevers you can get enough of a break to take some time to aim "
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"more carefully.");
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"more carefully.");
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OPT_TRICK(RT_DEKU_BASEMENT_GS, RCQUEST_VANILLA, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_DEKU_BASEMENT_GS, RCQUEST_VANILLA, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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"Deku Tree Basement Vines GS with Jump Slash", "DTGSJS",
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"Deku Tree Basement Vines GS with Jumpslash", "DTGSJS", "Can be defeated by doing a precise jumpslash.");
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"Can be defeated by doing a precise jump slash.");
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OPT_TRICK(RT_DEKU_B1_SKIP, RCQUEST_BOTH, RA_DEKU_TREE, { Tricks::Tag::INTERMEDIATE },
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OPT_TRICK(RT_DEKU_B1_SKIP, RCQUEST_BOTH, RA_DEKU_TREE, { Tricks::Tag::INTERMEDIATE },
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"Deku Tree Basement without Slingshot", "B1Skip",
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"Deku Tree Basement without Slingshot", "B1Skip",
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"A precise jump can be used to skip needing to use the Slingshot to go around B1 of the Deku Tree. If "
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"A precise jump can be used to skip needing to use the Slingshot to go around B1 of the Deku Tree. If "
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@@ -1741,7 +1739,7 @@ void Settings::CreateOptions() {
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"\"Shuffle Swim\" is enabled.");
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"\"Shuffle Swim\" is enabled.");
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OPT_TRICK(RT_DEKU_MQ_COMPASS_GS, RCQUEST_MQ, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_DEKU_MQ_COMPASS_GS, RCQUEST_MQ, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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"Deku Tree MQ Compass Room GS Boulders with Just Hammer", "DTGSHam",
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"Deku Tree MQ Compass Room GS Boulders with Just Hammer", "DTGSHam",
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"Climb to the top of the vines, then let go and jump slash immediately to destroy the boulders using the "
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"Climb to the top of the vines, then let go and jumpslash immediately to destroy the boulders using the "
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"Hammer, without needing to spawn a Song of Time block.");
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"Hammer, without needing to spawn a Song of Time block.");
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OPT_TRICK(RT_DEKU_MQ_LOG, RCQUEST_MQ, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_DEKU_MQ_LOG, RCQUEST_MQ, RA_DEKU_TREE, { Tricks::Tag::NOVICE },
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"Deku Tree MQ Roll Under the Spiked Log", "DTLogRol",
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"Deku Tree MQ Roll Under the Spiked Log", "DTLogRol",
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@@ -1780,7 +1778,7 @@ void Settings::CreateOptions() {
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"Taking a bomb from the back can be used to lower stairs without using stick to drop bomb from wall.");
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"Taking a bomb from the back can be used to lower stairs without using stick to drop bomb from wall.");
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OPT_TRICK(RT_DC_MQ_CHILD_BOMBS, RCQUEST_MQ, RA_DODONGOS_CAVERN, { Tricks::Tag::ADVANCED },
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OPT_TRICK(RT_DC_MQ_CHILD_BOMBS, RCQUEST_MQ, RA_DODONGOS_CAVERN, { Tricks::Tag::ADVANCED },
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"Dodongo\'s Cavern MQ Early Bomb Bag Area as Child", "DCLobyJS",
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"Dodongo\'s Cavern MQ Early Bomb Bag Area as Child", "DCLobyJS",
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"With a precise jump slash from above, you can reach the Bomb Bag area as only child without needing a "
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"With a precise jumpslash from above, you can reach the Bomb Bag area as only child without needing a "
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"Slingshot. You will take fall damage.");
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"Slingshot. You will take fall damage.");
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OPT_TRICK(RT_DC_MQ_CHILD_EYES, RCQUEST_MQ, RA_DODONGOS_CAVERN, { Tricks::Tag::EXPERT },
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OPT_TRICK(RT_DC_MQ_CHILD_EYES, RCQUEST_MQ, RA_DODONGOS_CAVERN, { Tricks::Tag::EXPERT },
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"Dodongo\'s Cavern MQ Light the Eyes with Strength as Child", "DCEyeStrC",
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"Dodongo\'s Cavern MQ Light the Eyes with Strength as Child", "DCEyeStrC",
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@@ -1838,10 +1836,10 @@ void Settings::CreateOptions() {
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{ Tricks::Tag::NOVICE, Tricks::Tag::GLITCH }, "Bottom of the Well Navi dive", "KakNviD",
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{ Tricks::Tag::NOVICE, Tricks::Tag::GLITCH }, "Bottom of the Well Navi dive", "KakNviD",
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"You need Deku Sticks or Kokiri Sword to dive with Navi for entering Bottom of the Well.");
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"You need Deku Sticks or Kokiri Sword to dive with Navi for entering Bottom of the Well.");
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OPT_TRICK(RT_BOTW_CHILD_DEADHAND, RCQUEST_BOTH, RA_BOTTOM_OF_THE_WELL, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_BOTW_CHILD_DEADHAND, RCQUEST_BOTH, RA_BOTTOM_OF_THE_WELL, { Tricks::Tag::NOVICE },
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"Child Dead Hand without Kokiri Sword", "DHDiff", "Requires 9 sticks or 5 jump slashes.");
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"Child Dead Hand without Kokiri Sword", "DHDiff", "Requires 9 sticks or 5 jumpslashes.");
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OPT_TRICK(RT_BOTW_BASEMENT, RCQUEST_VANILLA, RA_BOTTOM_OF_THE_WELL, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_BOTW_BASEMENT, RCQUEST_VANILLA, RA_BOTTOM_OF_THE_WELL, { Tricks::Tag::NOVICE },
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"Bottom of the Well Map Chest with Strength & Sticks", "BWBmbFl",
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"Bottom of the Well Map Chest with Strength & Sticks", "BWBmbFl",
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"The chest in the basement can be reached with strength by doing a jump slash with a lit stick to access "
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"The chest in the basement can be reached with strength by doing a jumpslash with a lit stick to access "
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"the Bomb Flowers.");
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"the Bomb Flowers.");
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// RANDOTODO with doorsanity, this can be relevant in Vanilla
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// RANDOTODO with doorsanity, this can be relevant in Vanilla
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OPT_TRICK(RT_BOTW_PITS, RCQUEST_MQ, RA_BOTTOM_OF_THE_WELL, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_BOTW_PITS, RCQUEST_MQ, RA_BOTTOM_OF_THE_WELL, { Tricks::Tag::NOVICE },
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@@ -1855,7 +1853,7 @@ void Settings::CreateOptions() {
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"Boomerang can fish the item out of the rubble without needing explosives to blow it up.");
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"Boomerang can fish the item out of the rubble without needing explosives to blow it up.");
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OPT_TRICK(RT_FOREST_FIRST_GS, RCQUEST_VANILLA, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_FOREST_FIRST_GS, RCQUEST_VANILLA, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
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"Forest Temple First Room GS with Difficult-to-Use Weapons", "FT1stGS",
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"Forest Temple First Room GS with Difficult-to-Use Weapons", "FT1stGS",
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"Allows killing this Skulltula with Sword or Sticks by jump slashing it as you let go from the vines. "
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"Allows killing this Skulltula with Sword or Sticks by jumpslashing it as you let go from the vines. "
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"You can avoid taking fall damage by recoiling onto the tree. Also allows killing it as Child with a "
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"You can avoid taking fall damage by recoiling onto the tree. Also allows killing it as Child with a "
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"Bomb throw. It's much more difficult to use a Bomb as child due to Child Link's shorter height.");
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"Bomb throw. It's much more difficult to use a Bomb as child due to Child Link's shorter height.");
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OPT_TRICK(RT_FOREST_COURTYARD_EAST_GS, RCQUEST_VANILLA, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
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OPT_TRICK(RT_FOREST_COURTYARD_EAST_GS, RCQUEST_VANILLA, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
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@@ -1877,8 +1875,8 @@ void Settings::CreateOptions() {
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"can summon Pierre, allowing you to access the falling ceiling room early. In Master Quest, this allows "
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"can summon Pierre, allowing you to access the falling ceiling room early. In Master Quest, this allows "
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"you to obtain the GS on the door frame as adult without Hookshot or Song of Time.");
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"you to obtain the GS on the door frame as adult without Hookshot or Song of Time.");
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OPT_TRICK(RT_FOREST_OUTSIDE_BACKDOOR, RCQUEST_BOTH, RA_FOREST_TEMPLE, { Tricks::Tag::ADVANCED },
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OPT_TRICK(RT_FOREST_OUTSIDE_BACKDOOR, RCQUEST_BOTH, RA_FOREST_TEMPLE, { Tricks::Tag::ADVANCED },
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"Forest Temple Outside Backdoor with Jump Slash", "FTBlkJS",
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"Forest Temple Outside Backdoor with Jumpslash", "FTBlkJS",
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"A jump slash recoil can be used to reach the ledge in the block puzzle room that leads to the west "
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"A jumpslash recoil can be used to reach the ledge in the block puzzle room that leads to the west "
|
||||||
"courtyard. This skips a potential Hover Boots requirement in Vanilla, and it can sometimes apply in MQ "
|
"courtyard. This skips a potential Hover Boots requirement in Vanilla, and it can sometimes apply in MQ "
|
||||||
"as well. This trick can be performed as both ages.");
|
"as well. This trick can be performed as both ages.");
|
||||||
OPT_TRICK(RT_FOREST_COURTYARD_HEARTS_BOOMERANG, RCQUEST_BOTH, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_FOREST_COURTYARD_HEARTS_BOOMERANG, RCQUEST_BOTH, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
|
||||||
@@ -1895,8 +1893,8 @@ void Settings::CreateOptions() {
|
|||||||
// Child with hovers cannot do this from the lower floor, and must go to the upper floor which needs goron bracelet.
|
// Child with hovers cannot do this from the lower floor, and must go to the upper floor which needs goron bracelet.
|
||||||
// Adult can do this with hammer and KSword, But child cannot.
|
// Adult can do this with hammer and KSword, But child cannot.
|
||||||
OPT_TRICK(RT_FOREST_MQ_JS_HALLWAY_SWITCH, RCQUEST_MQ, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_FOREST_MQ_JS_HALLWAY_SWITCH, RCQUEST_MQ, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
|
||||||
"Forest Temple MQ Twisted Hallway Switch with Jump Slash", "FTTwstJS",
|
"Forest Temple MQ Twisted Hallway Switch with Jumpslash", "FTTwstJS",
|
||||||
"The switch to twist the hallway can be hit with a jump slash through the glass block. To get in front "
|
"The switch to twist the hallway can be hit with a jumpslash through the glass block. To get in front "
|
||||||
"of the switch, either use the Hover Boots or hit the shortcut switch at the top of the room and jump "
|
"of the switch, either use the Hover Boots or hit the shortcut switch at the top of the room and jump "
|
||||||
"from the glass blocks that spawn. Sticks can be used as child, but the Kokiri Sword is too short to "
|
"from the glass blocks that spawn. Sticks can be used as child, but the Kokiri Sword is too short to "
|
||||||
"reach through the glass.");
|
"reach through the glass.");
|
||||||
@@ -1908,7 +1906,7 @@ void Settings::CreateOptions() {
|
|||||||
"Forest Temple MQ Twisted Hallway Switch with Boomerang", "FTTwstRng",
|
"Forest Temple MQ Twisted Hallway Switch with Boomerang", "FTTwstRng",
|
||||||
"The Boomerang can return to Link through walls, allowing child to hit the hallway switch. This can be "
|
"The Boomerang can return to Link through walls, allowing child to hit the hallway switch. This can be "
|
||||||
"used to allow adult to pass through later, or in conjunction with \"Forest Temple Outside Backdoor with "
|
"used to allow adult to pass through later, or in conjunction with \"Forest Temple Outside Backdoor with "
|
||||||
"Jump Slash\".");
|
"Jumpslash\".");
|
||||||
OPT_TRICK(RT_FOREST_MQ_CHILD_DOORFRAME, RCQUEST_MQ, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_FOREST_MQ_CHILD_DOORFRAME, RCQUEST_MQ, RA_FOREST_TEMPLE, { Tricks::Tag::NOVICE },
|
||||||
"Forest Temple MQ Doorframe GS as Child without Boomerang", "FTDoorC",
|
"Forest Temple MQ Doorframe GS as Child without Boomerang", "FTDoorC",
|
||||||
"If Adult burns the courtyard webbing with Fire Arrows (which is a permanent flag in Ship Rando) "
|
"If Adult burns the courtyard webbing with Fire Arrows (which is a permanent flag in Ship Rando) "
|
||||||
@@ -1982,7 +1980,7 @@ void Settings::CreateOptions() {
|
|||||||
"raise the water up to the middle level.");
|
"raise the water up to the middle level.");
|
||||||
OPT_TRICK(RT_WATER_CRACKED_WALL, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::INTERMEDIATE },
|
OPT_TRICK(RT_WATER_CRACKED_WALL, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::INTERMEDIATE },
|
||||||
"Water Temple Cracked Wall with No Additional Items", "WTCrkJmp",
|
"Water Temple Cracked Wall with No Additional Items", "WTCrkJmp",
|
||||||
"A precise jump slash (among other methods) will get you to the cracked wall without needing the Hover "
|
"A precise jumpslash (among other methods) will get you to the cracked wall without needing the Hover "
|
||||||
"Boots or to raise the water to the middle level. This trick supersedes \"Water Temple Cracked Wall with "
|
"Boots or to raise the water to the middle level. This trick supersedes \"Water Temple Cracked Wall with "
|
||||||
"Hover Boots\".");
|
"Hover Boots\".");
|
||||||
OPT_TRICK(RT_WATER_BK_REGION, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::INTERMEDIATE },
|
OPT_TRICK(RT_WATER_BK_REGION, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::INTERMEDIATE },
|
||||||
@@ -2163,7 +2161,7 @@ void Settings::CreateOptions() {
|
|||||||
// disabled since "Spirit Temple boss shortcuts" (pre-lowers the platform where you break the statues face) isn't a
|
// disabled since "Spirit Temple boss shortcuts" (pre-lowers the platform where you break the statues face) isn't a
|
||||||
// setting in ship OPT_TRICK(RT_SPIRIT_PLATFORM_HOOKSHOT, RCQUEST_VANILLA, RA_SPIRIT_TEMPLE,
|
// setting in ship OPT_TRICK(RT_SPIRIT_PLATFORM_HOOKSHOT, RCQUEST_VANILLA, RA_SPIRIT_TEMPLE,
|
||||||
// {Tricks::Tag::INTERMEDIATE}, "Spirit Temple Main Room Hookshot to Boss Platform", "Precise hookshot aiming at the
|
// {Tricks::Tag::INTERMEDIATE}, "Spirit Temple Main Room Hookshot to Boss Platform", "Precise hookshot aiming at the
|
||||||
// platform chains can be used to reach the boss platform from the middle landings. Using a jump slash immediately
|
// platform chains can be used to reach the boss platform from the middle landings. Using a jumpslash immediately
|
||||||
// after reaching a chain makes aiming more lenient. Relevant only when Spirit Temple boss shortcuts are on.");
|
// after reaching a chain makes aiming more lenient. Relevant only when Spirit Temple boss shortcuts are on.");
|
||||||
OPT_TRICK(RT_SPIRIT_MAP_CHEST, RCQUEST_VANILLA, RA_SPIRIT_TEMPLE, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_SPIRIT_MAP_CHEST, RCQUEST_VANILLA, RA_SPIRIT_TEMPLE, { Tricks::Tag::NOVICE },
|
||||||
"Spirit Temple Map Chest with Bow", "SPMapBow",
|
"Spirit Temple Map Chest with Bow", "SPMapBow",
|
||||||
@@ -2209,7 +2207,7 @@ void Settings::CreateOptions() {
|
|||||||
// RANDOTO sweep trick descriptions and make sure they match a post-refactor, post shuffles reality
|
// RANDOTO sweep trick descriptions and make sure they match a post-refactor, post shuffles reality
|
||||||
OPT_TRICK(RT_ICE_BLOCK_GS, RCQUEST_VANILLA, RA_ICE_CAVERN, { Tricks::Tag::INTERMEDIATE },
|
OPT_TRICK(RT_ICE_BLOCK_GS, RCQUEST_VANILLA, RA_ICE_CAVERN, { Tricks::Tag::INTERMEDIATE },
|
||||||
"Ice Cavern Block Room GS with Hover Boots", "ICBlkHB",
|
"Ice Cavern Block Room GS with Hover Boots", "ICBlkHB",
|
||||||
"The Hover Boots can be used to get in front of the Skulltula to kill it with a jump slash. Then, the "
|
"The Hover Boots can be used to get in front of the Skulltula to kill it with a jumpslash. Then, the "
|
||||||
"Hover Boots can again be used to obtain the Token, all without Hookshot or Boomerang.");
|
"Hover Boots can again be used to obtain the Token, all without Hookshot or Boomerang.");
|
||||||
OPT_TRICK(RT_ICE_MQ_RED_ICE_GS, RCQUEST_MQ, RA_ICE_CAVERN, { Tricks::Tag::INTERMEDIATE },
|
OPT_TRICK(RT_ICE_MQ_RED_ICE_GS, RCQUEST_MQ, RA_ICE_CAVERN, { Tricks::Tag::INTERMEDIATE },
|
||||||
"Ice Cavern MQ Red Ice GS without Song of Time", "ICNoSoT",
|
"Ice Cavern MQ Red Ice GS without Song of Time", "ICNoSoT",
|
||||||
@@ -2238,7 +2236,7 @@ void Settings::CreateOptions() {
|
|||||||
"Removes the requirements for the Lens of Truth in Gerudo Training Ground MQ.");
|
"Removes the requirements for the Lens of Truth in Gerudo Training Ground MQ.");
|
||||||
OPT_TRICK(RT_GTG_MQ_WITH_HOOKSHOT, RCQUEST_MQ, RA_GERUDO_TRAINING_GROUND, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_GTG_MQ_WITH_HOOKSHOT, RCQUEST_MQ, RA_GERUDO_TRAINING_GROUND, { Tricks::Tag::NOVICE },
|
||||||
"Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot", "GTGMQHS",
|
"Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot", "GTGMQHS",
|
||||||
"The highest Silver Rupee can be obtained by hookshooting the target and then immediately jump slashing "
|
"The highest Silver Rupee can be obtained by hookshooting the target and then immediately jumpslashing "
|
||||||
"toward the Rupee.");
|
"toward the Rupee.");
|
||||||
OPT_TRICK(RT_GTG_MQ_WITHOUT_HOOKSHOT, RCQUEST_MQ, RA_GERUDO_TRAINING_GROUND, { Tricks::Tag::INTERMEDIATE },
|
OPT_TRICK(RT_GTG_MQ_WITHOUT_HOOKSHOT, RCQUEST_MQ, RA_GERUDO_TRAINING_GROUND, { Tricks::Tag::INTERMEDIATE },
|
||||||
"Gerudo Training Ground MQ Left Side Silver Rupees without Hookshot", "GTGMQNoHS",
|
"Gerudo Training Ground MQ Left Side Silver Rupees without Hookshot", "GTGMQNoHS",
|
||||||
@@ -2247,7 +2245,7 @@ void Settings::CreateOptions() {
|
|||||||
"track you to directly underneath the rupee. You should take the last step to be under the rupee after "
|
"track you to directly underneath the rupee. You should take the last step to be under the rupee after "
|
||||||
"the Wallmaster has begun its attempt to grab you. Also included with this trick is that fact that the "
|
"the Wallmaster has begun its attempt to grab you. Also included with this trick is that fact that the "
|
||||||
"switch that unbars the door to the final chest of GTG can be hit without a projectile, using a precise "
|
"switch that unbars the door to the final chest of GTG can be hit without a projectile, using a precise "
|
||||||
"jump slash. This trick supersedes \"Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot\".");
|
"jumpslash. This trick supersedes \"Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot\".");
|
||||||
OPT_TRICK(RT_LENS_GANON, RCQUEST_VANILLA, RA_GANONS_CASTLE, { Tricks::Tag::NOVICE },
|
OPT_TRICK(RT_LENS_GANON, RCQUEST_VANILLA, RA_GANONS_CASTLE, { Tricks::Tag::NOVICE },
|
||||||
"Ganon\'s Castle without Lens of Truth", "GCLoT",
|
"Ganon\'s Castle without Lens of Truth", "GCLoT",
|
||||||
"Removes the requirements for the Lens of Truth in Ganon's Castle.");
|
"Removes the requirements for the Lens of Truth in Ganon's Castle.");
|
||||||
|
|||||||
Reference in New Issue
Block a user