Wii U support (#1097)
* Wii U support * [WiiU] Combined Dockerfile * [WiiU] Combined Dockerfile * [WiiU] Combined Dockerfile * Add Jenkins support * wiiu: fix scissor clamp * wiiu: improve button remapping * wiiu: fix scaling issues * Update Dockerfile after merge * Pull assets before build * Only stop container once * Adjust logging sinks * wiiu: Change button mapping to match PC version * wiiu: Implement controller changes * wiiu: Update BUILDING.md Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io>
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@@ -60,7 +60,9 @@ void Locale_ResetRegion(void);
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u32 func_80001F48(void);
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u32 func_80001F8C(void);
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u32 Locale_IsRegionNative(void);
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#if !defined(__APPLE__) && !defined(__SWITCH__)
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#ifdef __WIIU__
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void _assert(const char* exp, const char* file, s32 line);
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#elif !defined(__APPLE__) && !defined(__SWITCH__)
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void __assert(const char* exp, const char* file, s32 line);
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#endif
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#if defined(__APPLE__) && defined(NDEBUG)
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@@ -233,7 +233,11 @@ extern GraphicsContext* __gfxCtx;
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#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
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#ifdef __WIIU__
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#define ASSERT(expression) (void)((!!(expression)) || (_assert(#expression, __FILE__, (unsigned)(__LINE__)), 0))
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#else
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#define ASSERT(expression) (void)((!!(expression)) || (__assert(#expression, __FILE__, (unsigned)(__LINE__)), 0))
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#endif
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#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
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do { \
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