Wii U support (#1097)
* Wii U support * [WiiU] Combined Dockerfile * [WiiU] Combined Dockerfile * [WiiU] Combined Dockerfile * Add Jenkins support * wiiu: fix scissor clamp * wiiu: improve button remapping * wiiu: fix scaling issues * Update Dockerfile after merge * Pull assets before build * Only stop container once * Adjust logging sinks * wiiu: Change button mapping to match PC version * wiiu: Implement controller changes * wiiu: Update BUILDING.md Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io>
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@@ -480,7 +480,7 @@ static bool IsMatchingPatchFile(
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{
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// Load the patch header
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SFileReadFile(hFile, &PatchHeader, sizeof(MPQ_PATCH_HEADER), &dwTransferred, NULL);
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BSWAP_ARRAY32_UNSIGNED(pPatchHeader, sizeof(DWORD) * 6);
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BSWAP_ARRAY32_UNSIGNED(&PatchHeader, sizeof(DWORD) * 6);
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// If the file contains an incremental patch,
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// compare the "MD5 before patching" with the base file MD5
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