Name alpha-distance update function from decomp (#4658)

This commit is contained in:
Jordan Longstaff
2024-12-09 21:23:14 -05:00
committed by GitHub
parent ad23298500
commit 6823b6990b
4 changed files with 12 additions and 12 deletions

View File

@@ -4547,25 +4547,25 @@ void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overr
CLOSE_DISPS(play->state.gfxCtx);
}
s16 func_80034DD4(Actor* actor, PlayState* play, s16 arg2, f32 arg3) {
s16 Actor_UpdateAlphaByDistance(Actor* actor, PlayState* play, s16 alpha, f32 radius) {
Player* player = GET_PLAYER(play);
f32 var;
f32 distance;
if ((play->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) {
var = Math_Vec3f_DistXYZ(&actor->world.pos, &play->view.eye) * 0.25f;
distance = Math_Vec3f_DistXYZ(&actor->world.pos, &play->view.eye) * 0.25f;
} else {
var = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos);
distance = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos);
}
if (arg3 < var) {
if (radius < distance) {
actor->flags &= ~ACTOR_FLAG_TARGETABLE;
Math_SmoothStepToS(&arg2, 0, 6, 0x14, 1);
Math_SmoothStepToS(&alpha, 0, 6, 0x14, 1);
} else {
actor->flags |= ACTOR_FLAG_TARGETABLE;
Math_SmoothStepToS(&arg2, 0xFF, 6, 0x14, 1);
Math_SmoothStepToS(&alpha, 0xFF, 6, 0x14, 1);
}
return arg2;
return alpha;
}
void Animation_ChangeByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 index) {