Fix C-button counts and ice trap count (#2009)
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@@ -704,9 +704,9 @@ void Play_Update(PlayState* play) {
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if (CHECK_BTN_ALL(input[0].press.button, BTN_A)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_B)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CLEFT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_CDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_DUP)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_DRIGHT)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]++;}
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if (CHECK_BTN_ALL(input[0].press.button, BTN_DDOWN)) {gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]++;}
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