Add asset headers (#2465)
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37
soh/assets/textures/skyboxes/vr_fine2_static.h
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37
soh/assets/textures/skyboxes/vr_fine2_static.h
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#pragma once
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#define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex;
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#else
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static const char gSunsetSkybox1Tex[] __attribute__((aligned (2))) = dgSunsetSkybox1Tex;
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#endif
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#define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex;
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#else
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static const char gSunsetSkybox2Tex[] __attribute__((aligned (2))) = dgSunsetSkybox2Tex;
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#endif
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#define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex;
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#else
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static const char gSunsetSkybox3Tex[] __attribute__((aligned (2))) = dgSunsetSkybox3Tex;
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#endif
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#define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex;
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#else
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static const char gSunsetSkybox4Tex[] __attribute__((aligned (2))) = dgSunsetSkybox4Tex;
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#endif
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#define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;
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#else
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static const char gSunsetSkybox5Tex[] __attribute__((aligned (2))) = dgSunsetSkybox5Tex;
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#endif
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