Add asset headers (#2465)
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#pragma once
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#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGameOverP1Tex[] = dgGameOverP1Tex;
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#else
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static const char gGameOverP1Tex[] __attribute__((aligned (2))) = dgGameOverP1Tex;
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#endif
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#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGameOverP2Tex[] = dgGameOverP2Tex;
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#else
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static const char gGameOverP2Tex[] __attribute__((aligned (2))) = dgGameOverP2Tex;
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#endif
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#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGameOverP3Tex[] = dgGameOverP3Tex;
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#else
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static const char gGameOverP3Tex[] __attribute__((aligned (2))) = dgGameOverP3Tex;
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#endif
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#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gGameOverMaskTex[] = dgGameOverMaskTex;
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#else
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static const char gGameOverMaskTex[] __attribute__((aligned (2))) = dgGameOverMaskTex;
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#endif
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#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
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#else
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static const char gContinuePlayingENGTex[] __attribute__((aligned (2))) = dgContinuePlayingENGTex;
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#endif
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#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;
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#else
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static const char gContinuePlayingGERTex[] __attribute__((aligned (2))) = dgContinuePlayingGERTex;
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#endif
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#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;
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#else
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static const char gContinuePlayingFRATex[] __attribute__((aligned (2))) = dgContinuePlayingFRATex;
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#endif
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