Add asset headers (#2465)
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23
soh/assets/textures/backgrounds/vr_TTVR_pal_static.h
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23
soh/assets/textures/backgrounds/vr_TTVR_pal_static.h
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#pragma once
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#define dgCarpentersTentBgTLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBgTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLUT;
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#else
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static const char gCarpentersTentBgTLUT[] __attribute__((aligned (2))) = dgCarpentersTentBgTLUT;
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#endif
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#define dgCarpentersTentBg2TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg2TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;
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#else
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static const char gCarpentersTentBg2TLUT[] __attribute__((aligned (2))) = dgCarpentersTentBg2TLUT;
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#endif
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#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;
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#else
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static const char gCarpentersTentBg3TLUT[] __attribute__((aligned (2))) = dgCarpentersTentBg3TLUT;
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#endif
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