Add asset headers (#2465)
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16
soh/assets/textures/backgrounds/vr_SP1a_pal_static.h
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16
soh/assets/textures/backgrounds/vr_SP1a_pal_static.h
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#pragma once
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#define dgBazaarBgTLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBgTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gBazaarBgTLUT[] = dgBazaarBgTLUT;
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#else
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static const char gBazaarBgTLUT[] __attribute__((aligned (2))) = dgBazaarBgTLUT;
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#endif
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#define dgBazaarBg2TLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBg2TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;
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#else
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static const char gBazaarBg2TLUT[] __attribute__((aligned (2))) = dgBazaarBg2TLUT;
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#endif
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