Add asset headers (#2465)
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30
soh/assets/textures/backgrounds/vr_MLVR_static.h
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30
soh/assets/textures/backgrounds/vr_MLVR_static.h
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@@ -0,0 +1,30 @@
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#pragma once
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#define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStableBgTex[] = dgStableBgTex;
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#else
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static const char gStableBgTex[] __attribute__((aligned (2))) = dgStableBgTex;
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#endif
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#define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStable2BgTex[] = dgStable2BgTex;
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#else
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static const char gStable2BgTex[] __attribute__((aligned (2))) = dgStable2BgTex;
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#endif
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#define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStable3BgTex[] = dgStable3BgTex;
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#else
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static const char gStable3BgTex[] __attribute__((aligned (2))) = dgStable3BgTex;
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#endif
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#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStable4BgTex[] = dgStable4BgTex;
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#else
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static const char gStable4BgTex[] __attribute__((aligned (2))) = dgStable4BgTex;
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#endif
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