Add asset headers (#2465)
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30
soh/assets/textures/backgrounds/vr_MLVR_pal_static.h
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30
soh/assets/textures/backgrounds/vr_MLVR_pal_static.h
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#pragma once
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#define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStableBgTLUT[] = dgStableBgTLUT;
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#else
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static const char gStableBgTLUT[] __attribute__((aligned (2))) = dgStableBgTLUT;
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#endif
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#define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStableBg2TLUT[] = dgStableBg2TLUT;
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#else
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static const char gStableBg2TLUT[] __attribute__((aligned (2))) = dgStableBg2TLUT;
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#endif
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#define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStableBg3TLUT[] = dgStableBg3TLUT;
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#else
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static const char gStableBg3TLUT[] __attribute__((aligned (2))) = dgStableBg3TLUT;
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#endif
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#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStableBg4TLUT[] = dgStableBg4TLUT;
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#else
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static const char gStableBg4TLUT[] __attribute__((aligned (2))) = dgStableBg4TLUT;
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#endif
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