Add asset headers (#2465)
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30
soh/assets/textures/backgrounds/vr_LHVR_static.h
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30
soh/assets/textures/backgrounds/vr_LHVR_static.h
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#pragma once
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#define dgLinksHouseBgTex "__OTR__textures/vr_LHVR_static/gLinksHouseBgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLinksHouseBgTex[] = dgLinksHouseBgTex;
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#else
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static const char gLinksHouseBgTex[] __attribute__((aligned (2))) = dgLinksHouseBgTex;
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#endif
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#define dgLinksHouse2BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse2BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex;
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#else
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static const char gLinksHouse2BgTex[] __attribute__((aligned (2))) = dgLinksHouse2BgTex;
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#endif
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#define dgLinksHouse3BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse3BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex;
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#else
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static const char gLinksHouse3BgTex[] __attribute__((aligned (2))) = dgLinksHouse3BgTex;
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#endif
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#define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;
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#else
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static const char gLinksHouse4BgTex[] __attribute__((aligned (2))) = dgLinksHouse4BgTex;
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#endif
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