Add asset headers (#2465)
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23
soh/assets/textures/backgrounds/vr_K5VR_static.h
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23
soh/assets/textures/backgrounds/vr_K5VR_static.h
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#pragma once
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#define dgSariasHouseBgTex "__OTR__textures/vr_K5VR_static/gSariasHouseBgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSariasHouseBgTex[] = dgSariasHouseBgTex;
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#else
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static const char gSariasHouseBgTex[] __attribute__((aligned (2))) = dgSariasHouseBgTex;
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#endif
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#define dgSariasHouse2BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse2BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSariasHouse2BgTex[] = dgSariasHouse2BgTex;
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#else
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static const char gSariasHouse2BgTex[] __attribute__((aligned (2))) = dgSariasHouse2BgTex;
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#endif
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#define dgSariasHouse3BgTex "__OTR__textures/vr_K5VR_static/gSariasHouse3BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gSariasHouse3BgTex[] = dgSariasHouse3BgTex;
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#else
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static const char gSariasHouse3BgTex[] __attribute__((aligned (2))) = dgSariasHouse3BgTex;
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#endif
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