Add asset headers (#2465)
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30
soh/assets/textures/backgrounds/vr_IPVR_static.h
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30
soh/assets/textures/backgrounds/vr_IPVR_static.h
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#pragma once
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#define dgRichardsHouseBgTex "__OTR__textures/vr_IPVR_static/gRichardsHouseBgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRichardsHouseBgTex[] = dgRichardsHouseBgTex;
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#else
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static const char gRichardsHouseBgTex[] __attribute__((aligned (2))) = dgRichardsHouseBgTex;
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#endif
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#define dgRichardsHouse2BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse2BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex;
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#else
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static const char gRichardsHouse2BgTex[] __attribute__((aligned (2))) = dgRichardsHouse2BgTex;
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#endif
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#define dgRichardsHouse3BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse3BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex;
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#else
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static const char gRichardsHouse3BgTex[] __attribute__((aligned (2))) = dgRichardsHouse3BgTex;
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#endif
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#define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;
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#else
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static const char gRichardsHouse4BgTex[] __attribute__((aligned (2))) = dgRichardsHouse4BgTex;
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#endif
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