Add asset headers (#2465)
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16
soh/assets/textures/backgrounds/vr_DGVR_pal_static.h
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16
soh/assets/textures/backgrounds/vr_DGVR_pal_static.h
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#pragma once
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#define dgKakPotionShopBgTLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBgTLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKakPotionShopBgTLUT[] = dgKakPotionShopBgTLUT;
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#else
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static const char gKakPotionShopBgTLUT[] __attribute__((aligned (2))) = dgKakPotionShopBgTLUT;
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#endif
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#define dgKakPotionShopBg2TLUT "__OTR__textures/vr_DGVR_pal_static/gKakPotionShopBg2TLUT"
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#ifdef _WIN32
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static const __declspec(align(2)) char gKakPotionShopBg2TLUT[] = dgKakPotionShopBg2TLUT;
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#else
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static const char gKakPotionShopBg2TLUT[] __attribute__((aligned (2))) = dgKakPotionShopBg2TLUT;
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#endif
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