Add asset headers (#2465)
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9
soh/assets/scenes/shops/alley_shop/alley_shop_room_0.h
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9
soh/assets/scenes/shops/alley_shop/alley_shop_room_0.h
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#pragma once
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#define dalley_shop_room_0DL_0013E0 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_room_0DL_0013E0"
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#ifdef _WIN32
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static const __declspec(align(2)) char alley_shop_room_0DL_0013E0[] = dalley_shop_room_0DL_0013E0;
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#else
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static const char alley_shop_room_0DL_0013E0[] __attribute__((aligned (2))) = dalley_shop_room_0DL_0013E0;
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#endif
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9
soh/assets/scenes/shops/alley_shop/alley_shop_scene.h
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soh/assets/scenes/shops/alley_shop/alley_shop_scene.h
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#pragma once
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#define dalley_shop_sceneCollisionHeader_000584 "__OTR__scenes/nonmq/alley_shop_scene/alley_shop_sceneCollisionHeader_000584"
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#ifdef _WIN32
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static const __declspec(align(2)) char alley_shop_sceneCollisionHeader_000584[] = dalley_shop_sceneCollisionHeader_000584;
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#else
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static const char alley_shop_sceneCollisionHeader_000584[] __attribute__((aligned (2))) = dalley_shop_sceneCollisionHeader_000584;
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#endif
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